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authorSimon Robertshaw <simon@hardwired.org.uk>2013-03-24 12:24:17 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2013-03-24 12:24:17 (GMT)
commit9b5b85f9b01cbda7ef9a7ec2a15b2a35630a5b9d (patch)
treeac7d040253b459ce102e476cb19ab59e3cfa90d7 /src/gui/game/DecorationTool.h
parent6bf98ccdca39936a3c51367862eed7c49f8786ec (diff)
parentbdc69f31c0be94191015838886bdcc2bc67f1acb (diff)
downloadpowder-9b5b85f9b01cbda7ef9a7ec2a15b2a35630a5b9d.zip
powder-9b5b85f9b01cbda7ef9a7ec2a15b2a35630a5b9d.tar.gz
Merge branch 'reorganisation' of github.com:FacialTurd/The-Powder-Toy
Diffstat (limited to 'src/gui/game/DecorationTool.h')
-rw-r--r--src/gui/game/DecorationTool.h43
1 files changed, 43 insertions, 0 deletions
diff --git a/src/gui/game/DecorationTool.h b/src/gui/game/DecorationTool.h
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+
+#ifndef DECORATIONTOOL_H_
+#define DECORATIONTOOL_H_
+
+#include "Tool.h"
+
+class DecorationTool: public Tool
+{
+public:
+ enum ToolType { BlendAdd = DECO_ADD, BlendRemove = DECO_SUBTRACT, BlendMultiply = DECO_MULTIPLY, BlendDivide = DECO_DIVIDE, BlendSet = DECO_DRAW, BlendSmudge = DECO_SMUDGE, Remove = DECO_CLEAR };
+
+ ToolType decoMode;
+
+ unsigned char Red;
+ unsigned char Green;
+ unsigned char Blue;
+ unsigned char Alpha;
+
+ DecorationTool(ToolType decoMode_, string name, string description, int r, int g, int b, std::string identifier):
+ Tool(0, name, description, r, g, b, identifier),
+ decoMode(decoMode_),
+ Red(0),
+ Green(0),
+ Blue(0),
+ Alpha(0)
+ {
+ }
+ virtual ~DecorationTool() {}
+ virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){
+ sim->ApplyDecorationPoint(position.X, position.Y, Red, Green, Blue, Alpha, decoMode, brush);
+ }
+ virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging) {
+ sim->ApplyDecorationLine(position1.X, position1.Y, position2.X, position2.Y, Red, Green, Blue, Alpha, decoMode, brush);
+ }
+ virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
+ sim->ApplyDecorationBox(position1.X, position1.Y, position2.X, position2.Y, Red, Green, Blue, Alpha, decoMode);
+ }
+ virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
+
+ }
+};
+
+#endif