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authorjacob1 <jfu614@gmail.com>2013-06-21 00:29:20 (GMT)
committer jacob1 <jfu614@gmail.com>2013-06-21 00:29:20 (GMT)
commit3aac957e501a2fc5fde868f1fe973c523968357e (patch)
tree08653e5d4338f8b1b444eaa6081bcc2ed45f9427 /src/gui/game/GameController.cpp
parentfcff2ecc7fdaf93c39086fa52ae6608982fd509c (diff)
downloadpowder-3aac957e501a2fc5fde868f1fe973c523968357e.zip
powder-3aac957e501a2fc5fde868f1fe973c523968357e.tar.gz
HUD displays the correct name of LIFE particles in the HUD, show mouse position in HUD on the edges of the screen
Diffstat (limited to 'src/gui/game/GameController.cpp')
-rw-r--r--src/gui/game/GameController.cpp22
1 files changed, 13 insertions, 9 deletions
diff --git a/src/gui/game/GameController.cpp b/src/gui/game/GameController.cpp
index 385abed..0b0c4d6 100644
--- a/src/gui/game/GameController.cpp
+++ b/src/gui/game/GameController.cpp
@@ -834,12 +834,11 @@ void GameController::LoadRenderPreset(int presetNum)
void GameController::Update()
{
ui::Point pos = gameView->GetMousePosition();
- if(pos.X >= 0 && pos.Y >= 0 && pos.X < XRES && pos.Y < YRES)
- {
- gameModel->GetRenderer()->mousePosX = pos.X;
- gameModel->GetRenderer()->mousePosY = pos.Y;
- gameView->SetSample(gameModel->GetSimulation()->Get(pos.X, pos.Y));
- }
+ gameModel->GetRenderer()->mousePos = PointTranslate(pos);
+ if (pos.X < XRES && pos.Y < YRES)
+ gameView->SetSample(gameModel->GetSimulation()->GetSample(PointTranslate(pos).X, PointTranslate(pos).Y));
+ else
+ gameView->SetSample(gameModel->GetSimulation()->GetSample(pos.X, pos.Y));
gameModel->GetSimulation()->update_particles();
if(renderOptions && renderOptions->HasExited)
@@ -1353,10 +1352,15 @@ void GameController::ReloadSim()
}
}
-std::string GameController::ElementResolve(int type)
+std::string GameController::ElementResolve(int type, int ctype)
{
- if(gameModel && gameModel->GetSimulation() && gameModel->GetSimulation()->elements && type >= 0 && type < PT_NUM)
- return std::string(gameModel->GetSimulation()->elements[type].Name);
+ if(gameModel && gameModel->GetSimulation())
+ {
+ if (type == PT_LIFE && ctype >= 0 && ctype < NGOL && gameModel->GetSimulation()->gmenu)
+ return gameModel->GetSimulation()->gmenu[ctype].name;
+ else if (type >= 0 && type < PT_NUM && gameModel->GetSimulation()->elements)
+ return std::string(gameModel->GetSimulation()->elements[type].Name);
+ }
else
return "";
}