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| author | jacob1 <jfu614@gmail.com> | 2013-06-21 00:29:20 (GMT) |
|---|---|---|
| committer | jacob1 <jfu614@gmail.com> | 2013-06-21 00:29:20 (GMT) |
| commit | 3aac957e501a2fc5fde868f1fe973c523968357e (patch) | |
| tree | 08653e5d4338f8b1b444eaa6081bcc2ed45f9427 /src/gui/game/GameController.cpp | |
| parent | fcff2ecc7fdaf93c39086fa52ae6608982fd509c (diff) | |
| download | powder-3aac957e501a2fc5fde868f1fe973c523968357e.zip powder-3aac957e501a2fc5fde868f1fe973c523968357e.tar.gz | |
HUD displays the correct name of LIFE particles in the HUD, show mouse position in HUD on the edges of the screen
Diffstat (limited to 'src/gui/game/GameController.cpp')
| -rw-r--r-- | src/gui/game/GameController.cpp | 22 |
1 files changed, 13 insertions, 9 deletions
diff --git a/src/gui/game/GameController.cpp b/src/gui/game/GameController.cpp index 385abed..0b0c4d6 100644 --- a/src/gui/game/GameController.cpp +++ b/src/gui/game/GameController.cpp @@ -834,12 +834,11 @@ void GameController::LoadRenderPreset(int presetNum) void GameController::Update() { ui::Point pos = gameView->GetMousePosition(); - if(pos.X >= 0 && pos.Y >= 0 && pos.X < XRES && pos.Y < YRES) - { - gameModel->GetRenderer()->mousePosX = pos.X; - gameModel->GetRenderer()->mousePosY = pos.Y; - gameView->SetSample(gameModel->GetSimulation()->Get(pos.X, pos.Y)); - } + gameModel->GetRenderer()->mousePos = PointTranslate(pos); + if (pos.X < XRES && pos.Y < YRES) + gameView->SetSample(gameModel->GetSimulation()->GetSample(PointTranslate(pos).X, PointTranslate(pos).Y)); + else + gameView->SetSample(gameModel->GetSimulation()->GetSample(pos.X, pos.Y)); gameModel->GetSimulation()->update_particles(); if(renderOptions && renderOptions->HasExited) @@ -1353,10 +1352,15 @@ void GameController::ReloadSim() } } -std::string GameController::ElementResolve(int type) +std::string GameController::ElementResolve(int type, int ctype) { - if(gameModel && gameModel->GetSimulation() && gameModel->GetSimulation()->elements && type >= 0 && type < PT_NUM) - return std::string(gameModel->GetSimulation()->elements[type].Name); + if(gameModel && gameModel->GetSimulation()) + { + if (type == PT_LIFE && ctype >= 0 && ctype < NGOL && gameModel->GetSimulation()->gmenu) + return gameModel->GetSimulation()->gmenu[ctype].name; + else if (type >= 0 && type < PT_NUM && gameModel->GetSimulation()->elements) + return std::string(gameModel->GetSimulation()->elements[type].Name); + } else return ""; } |
