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authorStanislaw Skowronek <skylark@disorder.sko>2013-11-13 13:54:46 (GMT)
committer Stanislaw Skowronek <skylark@disorder.sko>2013-11-13 13:54:46 (GMT)
commit54769d13eb1b4216b7c6d18e08c3797bf3a48e8a (patch)
treeb9044f60fc982a75e00eda291be1aa3baaca1656 /src/gui/game/GameController.cpp
parentf32929128e1d93517f24253ed58801acc32ce814 (diff)
downloadpowder-54769d13eb1b4216b7c6d18e08c3797bf3a48e8a.zip
powder-54769d13eb1b4216b7c6d18e08c3797bf3a48e8a.tar.gz
Initial check-in of movable solids. Save/Load/Undo do not work and may crash.
Diffstat (limited to 'src/gui/game/GameController.cpp')
-rw-r--r--src/gui/game/GameController.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/gui/game/GameController.cpp b/src/gui/game/GameController.cpp
index 17660ec..a30abd6 100644
--- a/src/gui/game/GameController.cpp
+++ b/src/gui/game/GameController.cpp
@@ -517,6 +517,16 @@ void GameController::ToolClick(int toolSelection, ui::Point point)
activeTool->Click(sim, cBrush, point);
}
+void GameController::ToolStart(int toolSelection, ui::Point point)
+{
+ Simulation * sim = gameModel->GetSimulation();
+ Tool * activeTool = gameModel->GetActiveTool(toolSelection);
+ Brush * cBrush = gameModel->GetBrush();
+ if(!activeTool || !cBrush)
+ return;
+ activeTool->Start(sim, cBrush, point);
+}
+
std::string GameController::StampRegion(ui::Point point1, ui::Point point2)
{
GameSave * newSave;