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| author | Stanislaw Skowronek <skylark@disorder.sko> | 2013-11-13 13:54:46 (GMT) |
|---|---|---|
| committer | Stanislaw Skowronek <skylark@disorder.sko> | 2013-11-13 13:54:46 (GMT) |
| commit | 54769d13eb1b4216b7c6d18e08c3797bf3a48e8a (patch) | |
| tree | b9044f60fc982a75e00eda291be1aa3baaca1656 /src/gui/game/GameController.cpp | |
| parent | f32929128e1d93517f24253ed58801acc32ce814 (diff) | |
| download | powder-54769d13eb1b4216b7c6d18e08c3797bf3a48e8a.zip powder-54769d13eb1b4216b7c6d18e08c3797bf3a48e8a.tar.gz | |
Initial check-in of movable solids. Save/Load/Undo do not work and may crash.
Diffstat (limited to 'src/gui/game/GameController.cpp')
| -rw-r--r-- | src/gui/game/GameController.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/gui/game/GameController.cpp b/src/gui/game/GameController.cpp index 17660ec..a30abd6 100644 --- a/src/gui/game/GameController.cpp +++ b/src/gui/game/GameController.cpp @@ -517,6 +517,16 @@ void GameController::ToolClick(int toolSelection, ui::Point point) activeTool->Click(sim, cBrush, point); } +void GameController::ToolStart(int toolSelection, ui::Point point) +{ + Simulation * sim = gameModel->GetSimulation(); + Tool * activeTool = gameModel->GetActiveTool(toolSelection); + Brush * cBrush = gameModel->GetBrush(); + if(!activeTool || !cBrush) + return; + activeTool->Start(sim, cBrush, point); +} + std::string GameController::StampRegion(ui::Point point1, ui::Point point2) { GameSave * newSave; |
