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authorjacob1 <jfu614@gmail.com>2013-06-21 00:29:20 (GMT)
committer jacob1 <jfu614@gmail.com>2013-06-21 00:29:20 (GMT)
commit3aac957e501a2fc5fde868f1fe973c523968357e (patch)
tree08653e5d4338f8b1b444eaa6081bcc2ed45f9427 /src/gui/game/GameController.h
parentfcff2ecc7fdaf93c39086fa52ae6608982fd509c (diff)
downloadpowder-3aac957e501a2fc5fde868f1fe973c523968357e.zip
powder-3aac957e501a2fc5fde868f1fe973c523968357e.tar.gz
HUD displays the correct name of LIFE particles in the HUD, show mouse position in HUD on the edges of the screen
Diffstat (limited to 'src/gui/game/GameController.h')
-rw-r--r--src/gui/game/GameController.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/game/GameController.h b/src/gui/game/GameController.h
index 09a3713..a037e94 100644
--- a/src/gui/game/GameController.h
+++ b/src/gui/game/GameController.h
@@ -135,7 +135,7 @@ public:
void TransformSave(matrix2d transform);
ui::Point PointTranslate(ui::Point point);
ui::Point NormaliseBlockCoord(ui::Point point);
- std::string ElementResolve(int type);
+ std::string ElementResolve(int type, int ctype);
std::string WallName(int type);
void ResetAir();