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authorSimon Robertshaw <simon@hardwired.org.uk>2013-10-19 17:59:49 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2013-10-19 17:59:49 (GMT)
commit8f4296ac399ba85e79811058744cadec9fd21a0c (patch)
tree8f8c1d862b91c308b531d210fe7d79f81d732032 /src/gui/game/GameController.h
parentcebd28148d8e6ea77d180ef1e186df7993d9e413 (diff)
downloadpowder-8f4296ac399ba85e79811058744cadec9fd21a0c.zip
powder-8f4296ac399ba85e79811058744cadec9fd21a0c.tar.gz
Spark sign tool, {b|sometext}, when the sign is clicked, the a spark will be created at the signs position. Also MouseDown events that draw particles from being triggered when clicking on a sign
Diffstat (limited to 'src/gui/game/GameController.h')
-rw-r--r--src/gui/game/GameController.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gui/game/GameController.h b/src/gui/game/GameController.h
index b2a7d99..9fe3624 100644
--- a/src/gui/game/GameController.h
+++ b/src/gui/game/GameController.h
@@ -56,6 +56,7 @@ public:
GameController();
~GameController();
GameView * GetView();
+ sign * GetSignAt(int x, int y);
bool BrushChanged(int brushType, int rx, int ry);
bool MouseMove(int x, int y, int dx, int dy);