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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2013-10-19 17:59:49 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2013-10-19 17:59:49 (GMT) |
| commit | 8f4296ac399ba85e79811058744cadec9fd21a0c (patch) | |
| tree | 8f8c1d862b91c308b531d210fe7d79f81d732032 /src/gui/game/GameController.h | |
| parent | cebd28148d8e6ea77d180ef1e186df7993d9e413 (diff) | |
| download | powder-8f4296ac399ba85e79811058744cadec9fd21a0c.zip powder-8f4296ac399ba85e79811058744cadec9fd21a0c.tar.gz | |
Spark sign tool, {b|sometext}, when the sign is clicked, the a spark will be created at the signs position. Also MouseDown events that draw particles from being triggered when clicking on a sign
Diffstat (limited to 'src/gui/game/GameController.h')
| -rw-r--r-- | src/gui/game/GameController.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gui/game/GameController.h b/src/gui/game/GameController.h index b2a7d99..9fe3624 100644 --- a/src/gui/game/GameController.h +++ b/src/gui/game/GameController.h @@ -56,6 +56,7 @@ public: GameController(); ~GameController(); GameView * GetView(); + sign * GetSignAt(int x, int y); bool BrushChanged(int brushType, int rx, int ry); bool MouseMove(int x, int y, int dx, int dy); |
