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authorjacob1 <jfu614@gmail.com>2013-05-15 03:50:26 (GMT)
committer jacob1 <jfu614@gmail.com>2013-05-15 03:50:26 (GMT)
commit94d21a1679749df49342903545192254a27f8ffc (patch)
tree81d4f9771b4821ad29b0dee0240febcb4e08280e /src/gui/game/GameController.h
parentab3675d6eea1ce6eeeac713ed44f5cb591ff820f (diff)
downloadpowder-94d21a1679749df49342903545192254a27f8ffc.zip
powder-94d21a1679749df49342903545192254a27f8ffc.tar.gz
when called with no arguments, some tpt. functions will act as get functions (unfinished)
Also, redo some menu stuff to use int's instead of Menu *s, and fix bug with toggleable buttons being toggled without triggering their actions
Diffstat (limited to 'src/gui/game/GameController.h')
-rw-r--r--src/gui/game/GameController.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/game/GameController.h b/src/gui/game/GameController.h
index f2cf26b..59fd4c8 100644
--- a/src/gui/game/GameController.h
+++ b/src/gui/game/GameController.h
@@ -100,7 +100,8 @@ public:
void SetDecoration();
void ShowGravityGrid();
void SetHudEnable(bool hudState);
- void SetActiveMenu(Menu * menu);
+ bool GetHudEnable();
+ void SetActiveMenu(int menuID);
std::vector<Menu*> GetMenuList();
void SetActiveTool(int toolSelection, Tool * tool);
void ActiveToolChanged(int toolSelection, Tool *tool);