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authorjacob1 <jfu614@gmail.com>2013-05-16 23:33:30 (GMT)
committer jacob1 <jfu614@gmail.com>2013-05-16 23:33:30 (GMT)
commit027649e85894b688d271d9b736d5ca204304de29 (patch)
tree881e5ae7d289546fb100d9b4c926e9e33d61e40a /src/gui/game/GameModel.cpp
parent6f8e2c03456552bdd54355606b8b8389f884c06d (diff)
downloadpowder-027649e85894b688d271d9b736d5ca204304de29.zip
powder-027649e85894b688d271d9b736d5ca204304de29.tar.gz
lua simulation api functions for drawing with tools / deco
Diffstat (limited to 'src/gui/game/GameModel.cpp')
-rw-r--r--src/gui/game/GameModel.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/game/GameModel.cpp b/src/gui/game/GameModel.cpp
index aecd0eb..b57a7cb 100644
--- a/src/gui/game/GameModel.cpp
+++ b/src/gui/game/GameModel.cpp
@@ -292,7 +292,7 @@ void GameModel::BuildMenus()
//Build menu for GOL types
for(int i = 0; i < NGOL; i++)
{
- Tool * tempTool = new GolTool(PT_LIFE|(i<<8), sim->gmenu[i].name, std::string(sim->gmenu[i].description), PIXR(sim->gmenu[i].colour), PIXG(sim->gmenu[i].colour), PIXB(sim->gmenu[i].colour), "DEFAULT_PT_LIFE_"+std::string(sim->gmenu[i].name));
+ Tool * tempTool = new ElementTool(PT_LIFE|(i<<8), sim->gmenu[i].name, std::string(sim->gmenu[i].description), PIXR(sim->gmenu[i].colour), PIXG(sim->gmenu[i].colour), PIXB(sim->gmenu[i].colour), "DEFAULT_PT_LIFE_"+std::string(sim->gmenu[i].name));
menuList[SC_LIFE]->AddTool(tempTool);
}