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authorjacob1 <jfu614@gmail.com>2013-07-17 20:53:14 (GMT)
committer jacob1 <jfu614@gmail.com>2013-07-17 20:53:14 (GMT)
commit4243987acdbd7f105366df55ef3a958181148c90 (patch)
tree83f4641c1f3ad4d3ef5f0d9e12a2dc8c45e8a7c6 /src/gui/game/GameModel.cpp
parent9628a11245acc1b2c8dd213a4dd30a3fb9930e01 (diff)
downloadpowder-4243987acdbd7f105366df55ef3a958181148c90.zip
powder-4243987acdbd7f105366df55ef3a958181148c90.tar.gz
black decoration preset, improve look of deco buttons a little
Diffstat (limited to 'src/gui/game/GameModel.cpp')
-rw-r--r--src/gui/game/GameModel.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/gui/game/GameModel.cpp b/src/gui/game/GameModel.cpp
index 0852e71..fdd70dc 100644
--- a/src/gui/game/GameModel.cpp
+++ b/src/gui/game/GameModel.cpp
@@ -145,6 +145,7 @@ GameModel::GameModel():
colourPresets.push_back(ui::Colour(255, 0, 0));
colourPresets.push_back(ui::Colour(0, 255, 0));
colourPresets.push_back(ui::Colour(0, 0, 255));
+ colourPresets.push_back(ui::Colour(0, 0, 0));
}
GameModel::~GameModel()
@@ -327,13 +328,13 @@ void GameModel::BuildMenus()
menuList[SC_TOOL]->AddTool(new SampleTool(this));
//Add decoration tools to menu
- menuList[SC_DECO]->AddTool(new DecorationTool(DECO_ADD, "ADD", "Colour blending: Add", 0, 0, 0, "DEFAULT_DECOR_ADD"));
- menuList[SC_DECO]->AddTool(new DecorationTool(DECO_SUBTRACT, "SUB", "Colour blending: Subtract", 0, 0, 0, "DEFAULT_DECOR_SUB"));
- menuList[SC_DECO]->AddTool(new DecorationTool(DECO_MULTIPLY, "MUL", "Colour blending: Multiply", 0, 0, 0, "DEFAULT_DECOR_MUL"));
- menuList[SC_DECO]->AddTool(new DecorationTool(DECO_DIVIDE, "DIV", "Colour blending: Divide" , 0, 0, 0, "DEFAULT_DECOR_DIV"));
- menuList[SC_DECO]->AddTool(new DecorationTool(DECO_SMUDGE, "SMDG", "Smudge colour", 0, 0, 0, "DEFAULT_DECOR_SMDG"));
- menuList[SC_DECO]->AddTool(new DecorationTool(DECO_DRAW, "SET", "Set colour (No blending)", 0, 0, 0, "DEFAULT_DECOR_SET"));
- menuList[SC_DECO]->AddTool(new DecorationTool(DECO_CLEAR, "CLR", "Clear any set decoration", 0, 0, 0, "DEFAULT_DECOR_CLR"));
+ menuList[SC_DECO]->AddTool(new DecorationTool(DECO_ADD, "ADD", "Colour blending: Add.", 0, 0, 0, "DEFAULT_DECOR_ADD"));
+ menuList[SC_DECO]->AddTool(new DecorationTool(DECO_SUBTRACT, "SUB", "Colour blending: Subtract.", 0, 0, 0, "DEFAULT_DECOR_SUB"));
+ menuList[SC_DECO]->AddTool(new DecorationTool(DECO_MULTIPLY, "MUL", "Colour blending: Multiply.", 0, 0, 0, "DEFAULT_DECOR_MUL"));
+ menuList[SC_DECO]->AddTool(new DecorationTool(DECO_DIVIDE, "DIV", "Colour blending: Divide." , 0, 0, 0, "DEFAULT_DECOR_DIV"));
+ menuList[SC_DECO]->AddTool(new DecorationTool(DECO_SMUDGE, "SMDG", "Smudge tool, blends surrounding deco together.", 0, 0, 0, "DEFAULT_DECOR_SMDG"));
+ menuList[SC_DECO]->AddTool(new DecorationTool(DECO_DRAW, "SET", "Draw decoration (No blending).", 0, 0, 0, "DEFAULT_DECOR_SET"));
+ menuList[SC_DECO]->AddTool(new DecorationTool(DECO_CLEAR, "CLR", "Erase any set decoration.", 0, 0, 0, "DEFAULT_DECOR_CLR"));
decoToolset[0] = GetToolFromIdentifier("DEFAULT_DECOR_SET");
decoToolset[1] = GetToolFromIdentifier("DEFAULT_DECOR_CLR");
decoToolset[2] = GetToolFromIdentifier("DEFAULT_UI_SAMPLE");