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authorjacob1 <jfu614@gmail.com>2013-06-24 00:40:19 (GMT)
committer jacob1 <jfu614@gmail.com>2013-06-24 00:40:19 (GMT)
commit76ce2de1ce23fbe79d2794713d132eeb871642bd (patch)
treee24bf0d5678e990d71eb581b4a6747255d0f5cd6 /src/gui/game/GameModel.cpp
parent43540eb7e42facfd1dfa8eb213d8ee91ad35fa43 (diff)
downloadpowder-76ce2de1ce23fbe79d2794713d132eeb871642bd.zip
powder-76ce2de1ce23fbe79d2794713d132eeb871642bd.tar.gz
change some wall descriptions a little
Diffstat (limited to 'src/gui/game/GameModel.cpp')
-rw-r--r--src/gui/game/GameModel.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/game/GameModel.cpp b/src/gui/game/GameModel.cpp
index 4353316..889cf09 100644
--- a/src/gui/game/GameModel.cpp
+++ b/src/gui/game/GameModel.cpp
@@ -312,7 +312,7 @@ void GameModel::BuildMenus()
menuList[SC_TOOL]->AddTool(tempTool);
}
//Add special sign and prop tools
- menuList[SC_TOOL]->AddTool(new WindTool(0, "WIND", "Create air movement.", 64, 64, 64, "DEFAULT_UI_WIND"));
+ menuList[SC_TOOL]->AddTool(new WindTool(0, "WIND", "Creates air movement.", 64, 64, 64, "DEFAULT_UI_WIND"));
menuList[SC_TOOL]->AddTool(new PropertyTool());
menuList[SC_TOOL]->AddTool(new SignTool());
menuList[SC_TOOL]->AddTool(new SampleTool(this));