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authorjacob1 <jfu614@gmail.com>2013-06-09 02:23:53 (GMT)
committer jacob1 <jfu614@gmail.com>2013-06-09 02:23:53 (GMT)
commit16cb95de641e2a28a40599f4b6c21336b78f7287 (patch)
treedca340f6f751aa49770759699045dad046e29c37 /src/gui/game/GameView.cpp
parent0f5d0859b451f7cd716422a8b389129eb135ed60 (diff)
downloadpowder-16cb95de641e2a28a40599f4b6c21336b78f7287.zip
powder-16cb95de641e2a28a40599f4b6c21336b78f7287.tar.gz
fix problems with point queue, where it would draw a Point at A, a line from A to B, and a line from B to B every frame
Diffstat (limited to 'src/gui/game/GameView.cpp')
-rw-r--r--src/gui/game/GameView.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/gui/game/GameView.cpp b/src/gui/game/GameView.cpp
index 735728f..d84bc41 100644
--- a/src/gui/game/GameView.cpp
+++ b/src/gui/game/GameView.cpp
@@ -1141,7 +1141,6 @@ void GameView::OnMouseUp(int x, int y, unsigned button)
if(drawMode == DrawPoints)
{
c->ToolClick(toolIndex, c->PointTranslate(ui::Point(x, y)));
- //pointQueue.push(ui::Point(x, y));
}
if(drawModeReset)
{
@@ -1209,10 +1208,6 @@ void GameView::OnMouseWheel(int x, int y, int d)
else
{
c->AdjustBrushSize(d, false, shiftBehaviour, ctrlBehaviour);
- if(isMouseDown)
- {
- pointQueue.push(ui::Point(c->PointTranslate(ui::Point(x, y))));
- }
}
}
@@ -1522,7 +1517,7 @@ void GameView::OnTick(float dt)
c->SetZoomPosition(currentMouse);
if(drawMode == DrawPoints)
{
- if(isMouseDown)
+ if(isMouseDown && pointQueue.empty())
{
pointQueue.push(ui::Point(c->PointTranslate(currentMouse)));
}