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authorStanislaw Skowronek <skylark@disorder.sko>2013-11-13 13:54:46 (GMT)
committer Stanislaw Skowronek <skylark@disorder.sko>2013-11-13 13:54:46 (GMT)
commit54769d13eb1b4216b7c6d18e08c3797bf3a48e8a (patch)
treeb9044f60fc982a75e00eda291be1aa3baaca1656 /src/gui/game/GameView.cpp
parentf32929128e1d93517f24253ed58801acc32ce814 (diff)
downloadpowder-54769d13eb1b4216b7c6d18e08c3797bf3a48e8a.zip
powder-54769d13eb1b4216b7c6d18e08c3797bf3a48e8a.tar.gz
Initial check-in of movable solids. Save/Load/Undo do not work and may crash.
Diffstat (limited to 'src/gui/game/GameView.cpp')
-rw-r--r--src/gui/game/GameView.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gui/game/GameView.cpp b/src/gui/game/GameView.cpp
index 3dc677b..923d6e6 100644
--- a/src/gui/game/GameView.cpp
+++ b/src/gui/game/GameView.cpp
@@ -1063,6 +1063,7 @@ void GameView::OnMouseDown(int x, int y, unsigned button)
isMouseDown = true;
if(!pointQueue.size())
c->HistorySnapshot();
+ c->ToolStart(toolIndex, c->PointTranslate(ui::Point(x, y)));
if(drawMode == DrawRect || drawMode == DrawLine)
{
drawPoint1 = c->PointTranslate(ui::Point(x, y));