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authorSimon Robertshaw <simon@hardwired.org.uk>2013-03-22 14:14:17 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2013-03-22 14:14:17 (GMT)
commit9abe51526cac2634af0541c3de69834dd30e9f78 (patch)
tree6ae4deadfe00a83094b9d288d8c11d8ce823577a /src/gui/game/SampleTool.cpp
parent2c311b9a36a88fadd96f3d39acb1ab2590835d81 (diff)
downloadpowder-9abe51526cac2634af0541c3de69834dd30e9f78.zip
powder-9abe51526cac2634af0541c3de69834dd30e9f78.tar.gz
Move all GUI source files into gui/
Diffstat (limited to 'src/gui/game/SampleTool.cpp')
-rw-r--r--src/gui/game/SampleTool.cpp67
1 files changed, 67 insertions, 0 deletions
diff --git a/src/gui/game/SampleTool.cpp b/src/gui/game/SampleTool.cpp
new file mode 100644
index 0000000..b914b1c
--- /dev/null
+++ b/src/gui/game/SampleTool.cpp
@@ -0,0 +1,67 @@
+#include <iostream>
+#include "graphics/Graphics.h"
+#include "Tool.h"
+#include "GameModel.h"
+#include "gui/interface/Colour.h"
+
+VideoBuffer * SampleTool::GetIcon(int toolID, int width, int height)
+{
+ VideoBuffer * newTexture = new VideoBuffer(width, height);
+ for (int y=0; y<height; y++)
+ {
+ for (int x=0; x<width; x++)
+ {
+ pixel pc = x==0||x==width-1||y==0||y==height-1 ? PIXPACK(0xA0A0A0) : PIXPACK(0x000000);
+ newTexture->SetPixel(x, y, PIXR(pc), PIXG(pc), PIXB(pc), 255);
+ }
+ }
+ newTexture->SetCharacter((width/2)-5, (height/2)-5, 0xE6, 255, 255, 255, 255);
+ newTexture->BlendCharacter((width/2)-5, (height/2)-5, 0xE7, 100, 180, 255, 255);
+ return newTexture;
+}
+
+void SampleTool::Draw(Simulation * sim, Brush * brush, ui::Point position)
+{
+ if(gameModel->GetColourSelectorVisibility())
+ {
+ pixel colour = gameModel->GetRenderer()->sampleColor;
+ gameModel->SetColourSelectorColour(ui::Colour(PIXR(colour), PIXG(colour), PIXB(colour), 255));
+ }
+ else
+ {
+ int particleType = 0;
+ int particleCtype = 0;
+ if (sim->photons[position.Y][position.X])
+ {
+ particleType = sim->parts[sim->photons[position.Y][position.X]>>8].type;
+ particleCtype = sim->parts[sim->pmap[position.Y][position.X]>>8].ctype;
+ }
+ else if (sim->pmap[position.Y][position.X])
+ {
+ particleType = sim->parts[sim->pmap[position.Y][position.X]>>8].type;
+ particleCtype = sim->parts[sim->pmap[position.Y][position.X]>>8].ctype;
+ }
+
+ if(particleType)
+ {
+ if(particleType == PT_LIFE)
+ {
+ Menu * lifeMenu = gameModel->GetMenuList()[SC_LIFE];
+ std::vector<Tool*> elementTools = lifeMenu->GetToolList();
+
+ for(std::vector<Tool*>::iterator iter = elementTools.begin(), end = elementTools.end(); iter != end; ++iter)
+ {
+ Tool * elementTool = *iter;
+ if(elementTool && elementTool->GetToolID() == particleCtype)
+ gameModel->SetActiveTool(0, elementTool);
+ }
+ }
+ else
+ {
+ Tool * elementTool = gameModel->GetElementTool(particleType);
+ if(elementTool)
+ gameModel->SetActiveTool(0, elementTool);
+ }
+ }
+ }
+}