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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2013-03-22 14:14:17 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2013-03-22 14:14:17 (GMT) |
| commit | 9abe51526cac2634af0541c3de69834dd30e9f78 (patch) | |
| tree | 6ae4deadfe00a83094b9d288d8c11d8ce823577a /src/gui/game/SampleTool.cpp | |
| parent | 2c311b9a36a88fadd96f3d39acb1ab2590835d81 (diff) | |
| download | powder-9abe51526cac2634af0541c3de69834dd30e9f78.zip powder-9abe51526cac2634af0541c3de69834dd30e9f78.tar.gz | |
Move all GUI source files into gui/
Diffstat (limited to 'src/gui/game/SampleTool.cpp')
| -rw-r--r-- | src/gui/game/SampleTool.cpp | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/src/gui/game/SampleTool.cpp b/src/gui/game/SampleTool.cpp new file mode 100644 index 0000000..b914b1c --- /dev/null +++ b/src/gui/game/SampleTool.cpp @@ -0,0 +1,67 @@ +#include <iostream> +#include "graphics/Graphics.h" +#include "Tool.h" +#include "GameModel.h" +#include "gui/interface/Colour.h" + +VideoBuffer * SampleTool::GetIcon(int toolID, int width, int height) +{ + VideoBuffer * newTexture = new VideoBuffer(width, height); + for (int y=0; y<height; y++) + { + for (int x=0; x<width; x++) + { + pixel pc = x==0||x==width-1||y==0||y==height-1 ? PIXPACK(0xA0A0A0) : PIXPACK(0x000000); + newTexture->SetPixel(x, y, PIXR(pc), PIXG(pc), PIXB(pc), 255); + } + } + newTexture->SetCharacter((width/2)-5, (height/2)-5, 0xE6, 255, 255, 255, 255); + newTexture->BlendCharacter((width/2)-5, (height/2)-5, 0xE7, 100, 180, 255, 255); + return newTexture; +} + +void SampleTool::Draw(Simulation * sim, Brush * brush, ui::Point position) +{ + if(gameModel->GetColourSelectorVisibility()) + { + pixel colour = gameModel->GetRenderer()->sampleColor; + gameModel->SetColourSelectorColour(ui::Colour(PIXR(colour), PIXG(colour), PIXB(colour), 255)); + } + else + { + int particleType = 0; + int particleCtype = 0; + if (sim->photons[position.Y][position.X]) + { + particleType = sim->parts[sim->photons[position.Y][position.X]>>8].type; + particleCtype = sim->parts[sim->pmap[position.Y][position.X]>>8].ctype; + } + else if (sim->pmap[position.Y][position.X]) + { + particleType = sim->parts[sim->pmap[position.Y][position.X]>>8].type; + particleCtype = sim->parts[sim->pmap[position.Y][position.X]>>8].ctype; + } + + if(particleType) + { + if(particleType == PT_LIFE) + { + Menu * lifeMenu = gameModel->GetMenuList()[SC_LIFE]; + std::vector<Tool*> elementTools = lifeMenu->GetToolList(); + + for(std::vector<Tool*>::iterator iter = elementTools.begin(), end = elementTools.end(); iter != end; ++iter) + { + Tool * elementTool = *iter; + if(elementTool && elementTool->GetToolID() == particleCtype) + gameModel->SetActiveTool(0, elementTool); + } + } + else + { + Tool * elementTool = gameModel->GetElementTool(particleType); + if(elementTool) + gameModel->SetActiveTool(0, elementTool); + } + } + } +} |
