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authorjacob1 <jfu614@gmail.com>2013-05-16 23:33:30 (GMT)
committer jacob1 <jfu614@gmail.com>2013-05-16 23:33:30 (GMT)
commit027649e85894b688d271d9b736d5ca204304de29 (patch)
tree881e5ae7d289546fb100d9b4c926e9e33d61e40a /src/gui/game/Tool.h
parent6f8e2c03456552bdd54355606b8b8389f884c06d (diff)
downloadpowder-027649e85894b688d271d9b736d5ca204304de29.zip
powder-027649e85894b688d271d9b736d5ca204304de29.tar.gz
lua simulation api functions for drawing with tools / deco
Diffstat (limited to 'src/gui/game/Tool.h')
-rw-r--r--src/gui/game/Tool.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/gui/game/Tool.h b/src/gui/game/Tool.h
index ea38fbc..df4e5cc 100644
--- a/src/gui/game/Tool.h
+++ b/src/gui/game/Tool.h
@@ -158,17 +158,6 @@ public:
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
};
-class GolTool: public Tool
-{
-public:
- GolTool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int) = NULL);
- virtual ~GolTool();
- virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
- virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false);
- virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
- virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
-};
-
class WindTool: public Tool
{
public: