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| author | jacob1 <jfu614@gmail.com> | 2013-10-18 20:36:37 (GMT) |
|---|---|---|
| committer | jacob1 <jfu614@gmail.com> | 2013-10-18 20:36:37 (GMT) |
| commit | fd6da26b73ad2d4e3dd3b7e87dbcb9744305aa3e (patch) | |
| tree | b69e52a24ef981d41570dad98d3ab241a5af8be7 /src/gui/game | |
| parent | ba43e4d238ab60255bde40afd3eb1430fb18ea08 (diff) | |
| download | powder-fd6da26b73ad2d4e3dd3b7e87dbcb9744305aa3e.zip powder-fd6da26b73ad2d4e3dd3b7e87dbcb9744305aa3e.tar.gz | |
fix not being able to select / see all elements in menus with tons of elements
Diffstat (limited to 'src/gui/game')
| -rw-r--r-- | src/gui/game/GameView.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/game/GameView.cpp b/src/gui/game/GameView.cpp index 12904f1..41dc248 100644 --- a/src/gui/game/GameView.cpp +++ b/src/gui/game/GameView.cpp @@ -1633,12 +1633,12 @@ void GameView::DoMouseMove(int x, int y, int dx, int dy) int mouseX = x; if(mouseX > XRES) mouseX = XRES; - if (mouseX < 15) - mouseX = 15; + //if (mouseX < 15) //makes scrolling a little nicer at edges but apparently if you put hundreds of elements in a menu it makes the end not show ... + // mouseX = 15; scrollBar->Position.X = (int)(((float)mouseX/((float)XRES))*(float)(XRES-scrollSize)); - float overflow = totalWidth-(XRES-BARSIZE), mouseLocation = float(XRES)/float(mouseX-(XRES)); + float overflow = totalWidth-(XRES-BARSIZE), mouseLocation = float(XRES-3)/float(mouseX-(XRES-2)); //mouseLocation adjusted slightly in case you have 200 elements in one menu setToolButtonOffset(overflow/mouseLocation); //Ensure that mouseLeave events are make their way to the buttons should they move from underneath the mouse pointer |
