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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2013-03-22 14:14:17 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2013-03-22 14:14:17 (GMT) |
| commit | 9abe51526cac2634af0541c3de69834dd30e9f78 (patch) | |
| tree | 6ae4deadfe00a83094b9d288d8c11d8ce823577a /src/gui/interface/Component.h | |
| parent | 2c311b9a36a88fadd96f3d39acb1ab2590835d81 (diff) | |
| download | powder-9abe51526cac2634af0541c3de69834dd30e9f78.zip powder-9abe51526cac2634af0541c3de69834dd30e9f78.tar.gz | |
Move all GUI source files into gui/
Diffstat (limited to 'src/gui/interface/Component.h')
| -rw-r--r-- | src/gui/interface/Component.h | 224 |
1 files changed, 224 insertions, 0 deletions
diff --git a/src/gui/interface/Component.h b/src/gui/interface/Component.h new file mode 100644 index 0000000..c034952 --- /dev/null +++ b/src/gui/interface/Component.h @@ -0,0 +1,224 @@ +#pragma once + +#include "Appearance.h" +#include "Point.h" +#include "Window.h" +#include "Platform.h" + +namespace ui +{ + class ContextMenu; + class Window; + class Panel; + + /* class Component + * + * An interactive UI component that can be added to a state or an XComponent*. + * *See sys::XComponent + */ + class Component + { + private: + Window* parentstate_; + Panel* _parent; + protected: + bool drawn; + ui::Point textPosition; + ui::Point textSize; + ui::Point iconPosition; + ui::ContextMenu * menu; + public: + Component(Window* parent_state); + Component(Point position, Point size); + Component(); + virtual ~Component(); + + void* UserData; + inline Window* const GetParentWindow() const { return parentstate_; } + bool IsFocused() const; + + void Invalidate() { drawn = false; } + + Point Position; + Point Size; + bool Locked; + bool Visible; + + ui::Appearance Appearance; + //virtual void SetAppearance(ui::Appearance); + //ui::Appearance GetAppearance(); + virtual void TextPosition(std::string); + + void Refresh(); + + Point GetScreenPos(); + + /* See the parent of this component. + * If new_parent is NULL, this component will have no parent. (THIS DOES NOT delete THE COMPONENT. See XComponent::RemoveChild) + */ + void SetParentWindow(Window* window); + void SetParent(Panel* new_parent); + + //Get the parent component. + inline Panel* const GetParent() const { return _parent; } + + virtual void OnContextMenuAction(int item); + + //UI functions: + /* + void Tick(float dt); + void Draw(const Point& screenPos); + + void OnMouseHover(int localx, int localy); + void OnMouseMoved(int localx, int localy, int dx, int dy); + void OnMouseMovedInside(int localx, int localy, int dx, int dy); + void OnMouseEnter(int localx, int localy); + void OnMouseLeave(int localx, int localy); + void OnMouseDown(int x, int y, unsigned int button); + void OnMouseUp(int x, int y, unsigned int button); + void OnMouseClick(int localx, int localy, unsigned int button); + void OnMouseUnclick(int localx, int localy, unsigned int button); + void OnMouseWheel(int localx, int localy, int d); + void OnMouseWheelInside(int localx, int localy, int d); + void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt); + void OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt); + */ + + /// + // Called: Every tick. + // Params: + // dt: The change in time. + /// + virtual void Tick(float dt); + + /// + // Called: When ready to draw. + // Params: + // None + /// + virtual void Draw(const Point& screenPos); + + + + + /// + // Called: When the mouse is currently hovering over the item. (Called every tick) + // Params: + // localx: Local mouse X position. + // localy: Local mouse Y position. + /// + virtual void OnMouseHover(int localx, int localy); + + /// + // Called: When the mouse moves. + // Params: + // localx: Local mouse X position. + // localy: Local mouse Y position. + // dx: Mouse X delta. + // dy: Mouse Y delta. + /// + virtual void OnMouseMoved(int localx, int localy, int dx, int dy); + + /// + // Called: When the mouse moves. + // Params: + // localx: Local mouse X position. + // localy: Local mouse Y position. + // dx: Mouse X delta. + // dy: Mouse Y delta. + /// + virtual void OnMouseMovedInside(int localx, int localy, int dx, int dy); + + /// + // Called: When the mouse moves on top of the item. + // Params: + // localx: Local mouse X position. + // localy: Local mouse Y position. + // dx: Mouse X delta. + // dy: Mouse Y delta. + /// + virtual void OnMouseEnter(int localx, int localy); + + /// + // Called: When the mouse leaves the item. + // Params: + // localx: Local mouse X position. + // localy: Local mouse Y position. + /// + virtual void OnMouseLeave(int localx, int localy); + + /// + // Called: When a mouse button is pressed. + // Params: + // x: X position of the mouse. + // y: Y position of the mouse. + // button: The button that is being held down. + /// + virtual void OnMouseDown(int x, int y, unsigned button); + + /// + // Called: When a mouse button is released. + // Params: + // x: X position of the mouse. + // y: Y position of the mouse. + // button: The button that is being released. + /// + virtual void OnMouseUp(int x, int y, unsigned button); + + /// + // Called: When a mouse button is pressed on top of the item. + // Params: + // x: X position of the mouse. + // y: Y position of the mouse. + // button: The button that is being held down. + /// + virtual void OnMouseClick(int localx, int localy, unsigned button); + + /// + // Called: When a mouse button is released on top of the item. + // Params: + // x: X position of the mouse. + // y: Y position of the mouse. + // button: The button that is being released. + /// + virtual void OnMouseUnclick(int localx, int localy, unsigned button); + + /// + // Called: When the mouse wheel moves/changes. + // Params: + // localx: Local mouse X position. + // localy: Local mouse Y position. + // d: The mouse wheel movement value. + /// + virtual void OnMouseWheel(int localx, int localy, int d); + + /// + // Called: When the mouse wheel moves/changes on top of the item. + // Params: + // localx: Local mouse X position. + // localy: Local mouse Y position. + // d: The mouse wheel movement value. + /// + virtual void OnMouseWheelInside(int localx, int localy, int d); + + /// + // Called: When a key is pressed. + // Params: + // key: The value of the key that is being pressed. + // shift: Shift key is down. + // ctrl: Control key is down. + // alt: Alternate key is down. + /// + virtual void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt); + + /// + // Called: When a key is released. + // Params: + // key: The value of the key that is being released. + // shift: Shift key is released. + // ctrl: Control key is released. + // alt: Alternate key is released. + /// + virtual void OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt); + }; +} |
