diff options
| author | jacob1 <jfu614@gmail.com> | 2013-05-15 17:51:45 (GMT) |
|---|---|---|
| committer | jacob1 <jfu614@gmail.com> | 2013-05-15 17:51:45 (GMT) |
| commit | dfc33aaeeaa066ff0107b4ed68ec7756fbc5acb3 (patch) | |
| tree | 51d5c2e1fd34f26d862b6eee80e3960c3243d7c1 /src/gui | |
| parent | 94d21a1679749df49342903545192254a27f8ffc (diff) | |
| download | powder-dfc33aaeeaa066ff0107b4ed68ec7756fbc5acb3.zip powder-dfc33aaeeaa066ff0107b4ed68ec7756fbc5acb3.tar.gz | |
finish return values for the legacy api, add sim.saveStamp and sim.loadStamp
Diffstat (limited to 'src/gui')
| -rw-r--r-- | src/gui/game/GameController.cpp | 7 | ||||
| -rw-r--r-- | src/gui/game/GameController.h | 2 | ||||
| -rw-r--r-- | src/gui/game/GameModel.cpp | 8 | ||||
| -rw-r--r-- | src/gui/game/GameModel.h | 2 |
4 files changed, 10 insertions, 9 deletions
diff --git a/src/gui/game/GameController.cpp b/src/gui/game/GameController.cpp index ad48f66..267133b 100644 --- a/src/gui/game/GameController.cpp +++ b/src/gui/game/GameController.cpp @@ -509,17 +509,20 @@ void GameController::ToolClick(int toolSelection, ui::Point point) activeTool->Click(sim, cBrush, point); } -void GameController::StampRegion(ui::Point point1, ui::Point point2) +std::string GameController::StampRegion(ui::Point point1, ui::Point point2) { GameSave * newSave; newSave = gameModel->GetSimulation()->Save(point1.X, point1.Y, point2.X, point2.Y); if(newSave) { newSave->paused = gameModel->GetPaused(); - gameModel->AddStamp(newSave); + return gameModel->AddStamp(newSave); } else + { new ErrorMessage("Could not create stamp", "Error generating save file"); + return ""; + } } void GameController::CopyRegion(ui::Point point1, ui::Point point2) diff --git a/src/gui/game/GameController.h b/src/gui/game/GameController.h index 59fd4c8..b67df41 100644 --- a/src/gui/game/GameController.h +++ b/src/gui/game/GameController.h @@ -90,7 +90,7 @@ public: void DrawRect(int toolSelection, ui::Point point1, ui::Point point2); void DrawLine(int toolSelection, ui::Point point1, ui::Point point2); void DrawFill(int toolSelection, ui::Point point); - void StampRegion(ui::Point point1, ui::Point point2); + std::string StampRegion(ui::Point point1, ui::Point point2); void CopyRegion(ui::Point point1, ui::Point point2); void CutRegion(ui::Point point1, ui::Point point2); void Update(); diff --git a/src/gui/game/GameModel.cpp b/src/gui/game/GameModel.cpp index 960f45a..aecd0eb 100644 --- a/src/gui/game/GameModel.cpp +++ b/src/gui/game/GameModel.cpp @@ -348,10 +348,8 @@ void GameModel::BuildMenus() //Set default menu activeMenu = SC_POWDERS; - if(lastMenu != -1) //What is this? ... - { + if(lastMenu != -1) activeMenu = lastMenu; - } if(activeMenu != -1) toolList = menuList[activeMenu]->GetToolList(); @@ -882,12 +880,12 @@ void GameModel::SetPlaceSave(GameSave * save) notifyPlaceSaveChanged(); } -void GameModel::AddStamp(GameSave * save) +std::string GameModel::AddStamp(GameSave * save) { if(stamp) delete stamp; stamp = save; - Client::Ref().AddStamp(save); + return Client::Ref().AddStamp(save); } void GameModel::SetClipboard(GameSave * save) diff --git a/src/gui/game/GameModel.h b/src/gui/game/GameModel.h index dd54d91..92df87f 100644 --- a/src/gui/game/GameModel.h +++ b/src/gui/game/GameModel.h @@ -186,7 +186,7 @@ public: void SetZoomWindowPosition(ui::Point position); ui::Point GetZoomWindowPosition(); void SetStamp(GameSave * newStamp); - void AddStamp(GameSave * save); + std::string AddStamp(GameSave * save); void SetClipboard(GameSave * save); void SetPlaceSave(GameSave * save); void Log(string message); |
