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authorjacob1 <jfu614@gmail.com>2013-06-07 03:23:48 (GMT)
committer jacob1 <jfu614@gmail.com>2013-06-07 03:28:07 (GMT)
commite146ae50abc021cbff765aa73327408c7d4661ea (patch)
tree8f1686a726d6e64d3dce313e3b1f2708aa4b7661 /src/gui
parent76b92952b12f0eeaedbf3f2e4231dbd72b6d902a (diff)
downloadpowder-e146ae50abc021cbff765aa73327408c7d4661ea.zip
powder-e146ae50abc021cbff765aa73327408c7d4661ea.tar.gz
some minor changes to tools
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/game/GameModel.cpp2
-rw-r--r--src/gui/game/Tool.h6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/gui/game/GameModel.cpp b/src/gui/game/GameModel.cpp
index 363f275..4353316 100644
--- a/src/gui/game/GameModel.cpp
+++ b/src/gui/game/GameModel.cpp
@@ -312,7 +312,7 @@ void GameModel::BuildMenus()
menuList[SC_TOOL]->AddTool(tempTool);
}
//Add special sign and prop tools
- menuList[SC_TOOL]->AddTool(new WindTool(0, "WIND", "Create air movement", 64, 64, 64, "DEFAULT_UI_WIND"));
+ menuList[SC_TOOL]->AddTool(new WindTool(0, "WIND", "Create air movement.", 64, 64, 64, "DEFAULT_UI_WIND"));
menuList[SC_TOOL]->AddTool(new PropertyTool());
menuList[SC_TOOL]->AddTool(new SignTool());
menuList[SC_TOOL]->AddTool(new SampleTool(this));
diff --git a/src/gui/game/Tool.h b/src/gui/game/Tool.h
index 37b79e3..8b75f3f 100644
--- a/src/gui/game/Tool.h
+++ b/src/gui/game/Tool.h
@@ -45,7 +45,7 @@ class SignTool: public Tool
{
public:
SignTool():
- Tool(0, "SIGN", "Sign. Click a sign to edit or anywhere else to create a new one", 0, 0, 0, "DEFAULT_UI_SIGN", SignTool::GetIcon)
+ Tool(0, "SIGN", "Sign. Click a sign to edit or anywhere else to create a new one.", 0, 0, 0, "DEFAULT_UI_SIGN", SignTool::GetIcon)
{
}
static VideoBuffer * GetIcon(int toolID, int width, int height);
@@ -64,7 +64,7 @@ class SampleTool: public Tool
GameModel * gameModel;
public:
SampleTool(GameModel * model):
- Tool(0, "SMPL", "Sample an element on the screen", 0, 0, 0, "DEFAULT_UI_SAMPLE", SampleTool::GetIcon),
+ Tool(0, "SMPL", "Sample an element on the screen.", 0, 0, 0, "DEFAULT_UI_SAMPLE", SampleTool::GetIcon),
gameModel(model)
{
}
@@ -81,7 +81,7 @@ class PropertyTool: public Tool
{
public:
PropertyTool():
- Tool(0, "PROP", "Property Edit. Click to alter the properties of elements in the field", 0xfe, 0xa9, 0x00, "DEFAULT_UI_PROPERTY", NULL)
+ Tool(0, "PROP", "Property Edit. Click to alter the properties of elements in the field.", 0xfe, 0xa9, 0x00, "DEFAULT_UI_PROPERTY", NULL)
{
}
virtual ~PropertyTool() {}