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authorSimon Robertshaw <simon@hardwired.org.uk>2013-10-29 19:43:02 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2013-10-29 19:43:02 (GMT)
commitf2e28ee66721f9db1a6fe93604a7db3cbcb71199 (patch)
tree28fbf3648046e29110b61676d233e8890647e4fb /src/gui
parente78dcae8517e3cc9efc4883935655d7098ab54b1 (diff)
parent30d985ba7716238819185b96f811f7f6e5f4ffdb (diff)
downloadpowder-f2e28ee66721f9db1a6fe93604a7db3cbcb71199.zip
powder-f2e28ee66721f9db1a6fe93604a7db3cbcb71199.tar.gz
Merge branch 'feature_sparksigns' into develop
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/game/GameController.cpp47
-rw-r--r--src/gui/game/GameController.h1
-rw-r--r--src/gui/game/SignTool.cpp10
3 files changed, 43 insertions, 15 deletions
diff --git a/src/gui/game/GameController.cpp b/src/gui/game/GameController.cpp
index a114b82..cfcb5e6 100644
--- a/src/gui/game/GameController.cpp
+++ b/src/gui/game/GameController.cpp
@@ -253,6 +253,18 @@ GameView * GameController::GetView()
return gameView;
}
+sign * GameController::GetSignAt(int x, int y){
+ Simulation * sim = gameModel->GetSimulation();
+ for (std::vector<sign>::iterator iter = sim->signs.begin(), end = sim->signs.end(); iter != end; ++iter)
+ {
+ int signx, signy, signw, signh;
+ (*iter).pos((*iter).getText(sim), signx, signy, signw, signh);
+ if (x>=signx && x<=signx+signw && y>=signy && y<=signy+signh)
+ return &(*iter);
+ }
+ return NULL;
+}
+
void GameController::PlaceSave(ui::Point position)
{
if(gameModel->GetPlaceSave())
@@ -550,7 +562,18 @@ bool GameController::BrushChanged(int brushType, int rx, int ry)
bool GameController::MouseDown(int x, int y, unsigned button)
{
- return commandInterface->OnMouseDown(x, y, button);
+ bool ret = commandInterface->OnMouseDown(x, y, button);
+ ui::Point point = PointTranslate(ui::Point(x, y));
+ x = point.X;
+ y = point.Y;
+ if(ret && y<YRES && x<XRES)
+ if (gameModel->GetActiveTool(0)->GetIdentifier() != "DEFAULT_UI_SIGN" || button != BUTTON_LEFT) //If it's not a sign tool or you are right/middle clicking
+ {
+ sign * foundSign = GetSignAt(x, y);
+ if(foundSign && splitsign(foundSign->text.c_str()))
+ return false;
+ }
+ return ret;
}
bool GameController::MouseUp(int x, int y, unsigned button)
@@ -563,17 +586,15 @@ bool GameController::MouseUp(int x, int y, unsigned button)
{
if (gameModel->GetActiveTool(0)->GetIdentifier() != "DEFAULT_UI_SIGN" || button != BUTTON_LEFT) //If it's not a sign tool or you are right/middle clicking
{
- Simulation * sim = gameModel->GetSimulation();
- for (std::vector<sign>::iterator iter = sim->signs.begin(), end = sim->signs.end(); iter != end; ++iter)
- {
- int signx, signy, signw, signh;
- (*iter).pos((*iter).getText(sim), signx, signy, signw, signh);
- if (x>=signx && x<=signx+signw && y>=signy && y<=signy+signh)
+ sign * foundSign = GetSignAt(x, y);
+ if(foundSign) {
+ const char* str=foundSign->text.c_str();
+ char type;
+ int pos=splitsign(str, &type);
+ if (pos)
{
- const char* str=(*iter).text.c_str();
- int pos=splitsign(str);
- if (pos)
- {
+ ret = false;
+ if(type == 'c' || type == 't') {
char buff[256];
strcpy(buff, str+3);
buff[pos]=0;
@@ -589,7 +610,9 @@ bool GameController::MouseUp(int x, int y, unsigned button)
OpenURI(url);
}
}
- break;
+ } else if(type == 'b') {
+ Simulation * sim = gameModel->GetSimulation();
+ sim->create_part(-1, foundSign->x, foundSign->y, PT_SPRK);
}
}
}
diff --git a/src/gui/game/GameController.h b/src/gui/game/GameController.h
index b2a7d99..9fe3624 100644
--- a/src/gui/game/GameController.h
+++ b/src/gui/game/GameController.h
@@ -56,6 +56,7 @@ public:
GameController();
~GameController();
GameView * GetView();
+ sign * GetSignAt(int x, int y);
bool BrushChanged(int brushType, int rx, int ry);
bool MouseMove(int x, int y, int dx, int dy);
diff --git a/src/gui/game/SignTool.cpp b/src/gui/game/SignTool.cpp
index 9cb389a..fdc1fb5 100644
--- a/src/gui/game/SignTool.cpp
+++ b/src/gui/game/SignTool.cpp
@@ -178,15 +178,19 @@ void SignWindow::DoDraw()
{
sign & currentSign = *iter;
int x, y, w, h, dx, dy;
+ char type = 0;
Graphics * g = ui::Engine::Ref().g;
std::string text = currentSign.getText(sim);
+ splitsign(currentSign.text.c_str(), &type);
currentSign.pos(text, x, y, w, h);
g->clearrect(x, y, w+1, h);
g->drawrect(x, y, w+1, h, 192, 192, 192, 255);
- if (splitsign(currentSign.text.c_str()))
- g->drawtext(x+3, y+3, text, 0, 191, 255, 255);
- else
+ if (!type)
g->drawtext(x+3, y+3, text, 255, 255, 255, 255);
+ else if(type == 'b')
+ g->drawtext(x+3, y+3, text, 211, 211, 40, 255);
+ else
+ g->drawtext(x+3, y+3, text, 0, 191, 255, 255);
x = currentSign.x;
y = currentSign.y;