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authorjacksonmj <mj-pt@jacksonmj.co.uk>2012-01-04 13:45:36 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-01-05 00:46:11 (GMT)
commit6bd8c4c3cd657a71519636f97f5fde3f999d092e (patch)
tree62ef508b03f0ccd473545e5fc9efd280e82a89f0 /src/interface.c
parent8b88557047ad397aac14c0dd161801501f95d97a (diff)
downloadpowder-6bd8c4c3cd657a71519636f97f5fde3f999d092e.zip
powder-6bd8c4c3cd657a71519636f97f5fde3f999d092e.tar.gz
Fix zero length save crash, ignore sign tool walls, allocate parts starting at beginning of array
Allocating parts starting at end was making saves loaded from OPS files run slower, because no particles could be skipped by using parts_lastActiveIndex.
Diffstat (limited to 'src/interface.c')
0 files changed, 0 insertions, 0 deletions