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authorjacksonmj <mj-pt@jacksonmj.co.uk>2011-08-29 23:23:25 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2011-08-30 11:34:28 (GMT)
commitdf504330e274a21e841d9457d4f1847438f2dde8 (patch)
treef55f29194ddb9923da5ed0d73dfa09d79a9cfee1 /src/interface.c
parent323f3c1415a4322b212bdee063f6bf910a6f2d12 (diff)
downloadpowder-df504330e274a21e841d9457d4f1847438f2dde8.zip
powder-df504330e274a21e841d9457d4f1847438f2dde8.tar.gz
Fixes: HUD for fast PIPE, PIPE contents disappearing when next to walls, scrolling special menu, and parts_lastActiveIndex
Diffstat (limited to 'src/interface.c')
-rw-r--r--src/interface.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/interface.c b/src/interface.c
index 9018888..5f78eed 100644
--- a/src/interface.c
+++ b/src/interface.c
@@ -92,7 +92,6 @@ void menu_count(void)//puts the number of elements in each section into .itemcou
int i=0;
msections[SC_LIFE].itemcount = NGOLALT;
msections[SC_WALL].itemcount = UI_WALLCOUNT-4;
- msections[SC_SPECIAL].itemcount = 7;
for (i=0; i<PT_NUM; i++)
{
msections[ptypes[i].menusection].itemcount+=ptypes[i].menu;