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| author | jacksonmj <mj-pt@jacksonmj.co.uk> | 2011-06-05 16:06:06 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2011-06-08 11:47:19 (GMT) |
| commit | e182e7422cc5670dc9217ac12bba7ba12542678d (patch) | |
| tree | 9d0b3352e9f86630ac1f89c349d3292c27a1f254 /src/interface.c | |
| parent | 43a4544a13e54f3ffb89a06466b6a77afd2e6ff3 (diff) | |
| download | powder-e182e7422cc5670dc9217ac12bba7ba12542678d.zip powder-e182e7422cc5670dc9217ac12bba7ba12542678d.tar.gz | |
Loads of error messages for lua, and hopefully fix lua stack overflow
Also fix game exiting when an error occurs in a step function.
Returning -1 seems to prevent lua from restoring the stack to the
state it was in before the C function call - see bottom of
luaD_precall() in lua source (ldo.c)
Diffstat (limited to 'src/interface.c')
| -rw-r--r-- | src/interface.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/interface.c b/src/interface.c index bff2182..b6d854e 100644 --- a/src/interface.c +++ b/src/interface.c @@ -2344,7 +2344,7 @@ corrupt: int search_ui(pixel *vid_buf) { - int nmp,uih=0,nyu,nyd,b=1,bq,mx=0,my=0,mxq=0,myq=0,mmt=0,gi,gj,gx,gy,pos,i,mp,dp,dap,own,last_own=search_own,last_fav=search_fav,page_count=0,last_page=0,last_date=0,j,w,h,st=0,lv; + int nmp=-1,uih=0,nyu,nyd,b=1,bq,mx=0,my=0,mxq=0,myq=0,mmt=0,gi,gj,gx,gy,pos,i,mp,dp,dap,own,last_own=search_own,last_fav=search_fav,page_count=0,last_page=0,last_date=0,j,w,h,st=0,lv; int is_p1=0, exp_res=GRID_X*GRID_Y, tp, view_own=0; int thumb_drawn[GRID_X*GRID_Y]; pixel *v_buf = (pixel *)malloc(((YRES+MENUSIZE)*(XRES+BARSIZE))*PIXELSIZE); |
