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authorSimon Robertshaw <simon@hardwired.org.uk>2012-01-14 18:51:24 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-01-14 18:51:24 (GMT)
commit2c9295007a287dc01ff63fcf7b3da141f7474e37 (patch)
treee8065e920ca45686a40e41fd46513e13d46f47b0 /src/interface.old/State.cpp
parentfc2f52099c0bbb2412046252bf7b5e4113bbe8e4 (diff)
downloadpowder-2c9295007a287dc01ff63fcf7b3da141f7474e37.zip
powder-2c9295007a287dc01ff63fcf7b3da141f7474e37.tar.gz
Various things, also IEF UI
Diffstat (limited to 'src/interface.old/State.cpp')
-rw-r--r--src/interface.old/State.cpp233
1 files changed, 233 insertions, 0 deletions
diff --git a/src/interface.old/State.cpp b/src/interface.old/State.cpp
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+/*
+ * State.cpp
+ *
+ * Created on: Jan 8, 2012
+ * Author: Simon
+ */
+
+#include <vector>
+#include <iostream>
+#include <cstring>
+
+#include "interface/State.h"
+
+namespace ui {
+
+State::State(int w, int h):
+ mouseX(0),
+ mouseY(0),
+ mouseXP(0),
+ mouseYP(0),
+ width(w),
+ height(h),
+ Components()
+{
+}
+
+State::~State()
+{
+ //Components.~vector(); // just in case // devnote : Nope.jpg Nate :3 -frankbro
+}
+
+void State::Add(Component* child)
+{
+ Components.push_back(child);
+ child->Parent = this;
+}
+
+void State::Remove(Component* child)
+{
+ for(int i = 0; i < Components.size(); i++)
+ if(Components[i] == child)
+ {
+ Components.erase(Components.begin() + i);
+ break;
+ }
+}
+
+void State::Draw(void* userdata)
+{
+ //draw
+ for(int i = 0; i < Components.size(); i++)
+ {
+ if(Components[i]->Visible)
+ {
+ if(AllowExclusiveDrawing)
+ {
+ Components[i]->Draw(userdata);
+ }
+ else if(
+ Components[i]->X + Components[i]->Width >= 0 &&
+ Components[i]->Y + Components[i]->Height >= 0 &&
+ Components[i]->X < width &&
+ Components[i]->Y < height )
+ {
+ Components[i]->Draw(userdata);
+ }
+ }
+ }
+}
+
+void State::Tick(float dt)
+{
+ //on mouse hover
+ for(int i = 0; i < Components.size(); i++)
+ if( mouseX >= Components[i]->X &&
+ mouseY >= Components[i]->Y &&
+ mouseX < Components[i]->X + Components[i]->Width &&
+ mouseY < Components[i]->Y + Components[i]->Height )
+ {
+ if(Components[i]->Enabled)
+ {
+ Components[i]->OnMouseHover(mouseX, mouseY);
+ }
+ break;
+ }
+
+ //tick
+ for(int i = 0; i < Components.size(); i++)
+ Components[i]->Tick(dt);
+}
+
+void State::OnKeyPress(int key, bool shift, bool ctrl, bool alt)
+{
+ //on key press
+ if(focusedComponent_ != NULL)
+ if(focusedComponent_->Enabled)
+ focusedComponent_->OnKeyPress(key, shift, ctrl, alt);
+}
+
+void State::OnKeyRelease(int key, bool shift, bool ctrl, bool alt)
+{
+ //on key unpress
+ if(focusedComponent_ != NULL)
+ if(focusedComponent_->Enabled)
+ focusedComponent_->OnKeyRelease(key, shift, ctrl, alt);
+}
+
+void State::OnMouseDown(int x, int y, unsigned int button)
+{
+ //on mouse click
+ for(int i = Components.size() - 1; i > -1 ; i--)
+ if(Components[i]->Enabled)
+ if(x >= Components[i]->X && y >= Components[i]->Y && x < Components[i]->X + Components[i]->Width && y < Components[i]->Y + Components[i]->Height)
+ {
+ Components[i]->OnMouseClick(x - Components[i]->X, y - Components[i]->Y, button);
+ this->focusedComponent_ = Components[i]; //set this component as the focused component
+ break;
+ }
+
+ //on mouse down
+ for(int i = Components.size() - 1; i > -1 ; i--)
+ if(Components[i]->Enabled)
+ Components[i]->OnMouseDown(x - Components[i]->X, y - Components[i]->Y, button);
+}
+
+void State::OnMouseMove(int x, int y)
+{
+ //update mouse coords
+ mouseX = x;
+ mouseY = y;
+
+ //on mouse move (if true, and inside)
+ for(int i = Components.size() - 1; i > -1 ; i--)
+ if(Components[i]->Enabled)
+ {
+ int localX = x - Components[i]->X;
+ int localY = y - Components[i]->Y;
+ int localXP = mouseXP - Components[i]->X;
+ int localYP = mouseYP - Components[i]->Y;
+ int dx = x - mouseXP;
+ int dy = x - mouseYP;
+
+ Components[i]->OnMouseMoved(localX, localY, dx, dy);
+
+ //is the mouse inside
+ if(localX >= 0 &&
+ localY >= 0 &&
+ localX < Components[i]->Width &&
+ localY < Components[i]->Height )
+ {
+ //was the mouse outside last tick?
+ if(localXP < 0 ||
+ localXP >= Components[i]->Width ||
+ localYP < 0 ||
+ localYP >= Components[i]->Height )
+ {
+ Components[i]->OnMouseEnter(localX, localY, dx, dy);
+ }
+
+ Components[i]->OnMouseMovedInside(localX, localY, dx, dy);
+
+ break; //found the top-most component under mouse, break that shit
+ }
+ //not inside, let's see if it used to be inside last tick
+ else if (localXP >= 0 &&
+ localYP >= 0 &&
+ localXP < Components[i]->Width &&
+ localYP < Components[i]->Height )
+ {
+ Components[i]->OnMouseLeave(localX, localY, x - mouseXP, y - mouseYP);
+ }
+ }
+ else //is locked
+ {
+ int localX = x - Components[i]->X;
+ int localY = y - Components[i]->Y;
+
+ //is the mouse inside
+ if(localX >= 0 &&
+ localY >= 0 &&
+ localX < Components[i]->Width &&
+ localY < Components[i]->Height )
+ {
+ break; //it's the top-most component under the mouse, we don't want to go under it.
+ }
+ }
+ // end of for loop here
+
+ //set the previous mouse coords
+ mouseXP = x;
+ mouseYP = y;
+}
+
+void State::OnMouseUp(int x, int y, unsigned int button)
+{
+ //on mouse unclick
+ for(int i = Components.size() - 1; i > -1 ; i--)
+ if(Components[i]->Enabled)
+ if(x >= Components[i]->X && y >= Components[i]->Y && x < Components[i]->X + Components[i]->Width && y < Components[i]->Y + Components[i]->Height)
+ {
+ Components[i]->OnMouseUnclick(x - Components[i]->X, y - Components[i]->Y, button);
+ break;
+ }
+
+ //on mouse up
+ for(int i = Components.size() - 1; i > -1 ; i--)
+ if(Components[i]->Enabled)
+ Components[i]->OnMouseUp(x - Components[i]->X, y - Components[i]->Y, button);
+}
+
+void State::OnMouseWheel(int x, int y, int d)
+{
+ //focused mouse wheel
+ if(focusedComponent_ != NULL)
+ focusedComponent_->OnMouseWheelFocused(x - focusedComponent_->X, y - focusedComponent_->Y, d);
+
+ //mouse wheel inside
+ for(int i = Components.size() - 1; i > -1 ; i--)
+ if(x >= Components[i]->X && y >= Components[i]->Y && x < Components[i]->X + Components[i]->Width && y < Components[i]->Y + Components[i]->Height)
+ {
+ if(Components[i]->Enabled)
+ Components[i]->OnMouseWheelInside(x - Components[i]->X, y - Components[i]->Y, d);
+ break; //found top-most component under mouse
+ }
+
+ //on mouse wheel
+ for(int i = Components.size() - 1; i > -1 ; i--)
+ if(Components[i]->Enabled)
+ Components[i]->OnMouseWheel(x - Components[i]->X, y - Components[i]->Y, d);
+}
+
+
+} /* namespace ui */