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authorSimon Robertshaw <simon@hardwired.org.uk>2012-01-17 20:46:06 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-01-17 20:46:06 (GMT)
commit4a60b97c700c2f1843b7e99313554cb89fb5da4e (patch)
tree3b33ef6f74a4e8a4ff5968a81b9c4c429ccaa7c6 /src/interface.old/State.cpp
parent6273089bf486bf46ad325d72c7290ebb272bd3d8 (diff)
downloadpowder-4a60b97c700c2f1843b7e99313554cb89fb5da4e.zip
powder-4a60b97c700c2f1843b7e99313554cb89fb5da4e.tar.gz
Some minor changes
Diffstat (limited to 'src/interface.old/State.cpp')
-rw-r--r--src/interface.old/State.cpp233
1 files changed, 0 insertions, 233 deletions
diff --git a/src/interface.old/State.cpp b/src/interface.old/State.cpp
deleted file mode 100644
index 2828751..0000000
--- a/src/interface.old/State.cpp
+++ /dev/null
@@ -1,233 +0,0 @@
-/*
- * State.cpp
- *
- * Created on: Jan 8, 2012
- * Author: Simon
- */
-
-#include <vector>
-#include <iostream>
-#include <cstring>
-
-#include "interface/State.h"
-
-namespace ui {
-
-State::State(int w, int h):
- mouseX(0),
- mouseY(0),
- mouseXP(0),
- mouseYP(0),
- width(w),
- height(h),
- Components()
-{
-}
-
-State::~State()
-{
- //Components.~vector(); // just in case // devnote : Nope.jpg Nate :3 -frankbro
-}
-
-void State::Add(Component* child)
-{
- Components.push_back(child);
- child->Parent = this;
-}
-
-void State::Remove(Component* child)
-{
- for(int i = 0; i < Components.size(); i++)
- if(Components[i] == child)
- {
- Components.erase(Components.begin() + i);
- break;
- }
-}
-
-void State::Draw(void* userdata)
-{
- //draw
- for(int i = 0; i < Components.size(); i++)
- {
- if(Components[i]->Visible)
- {
- if(AllowExclusiveDrawing)
- {
- Components[i]->Draw(userdata);
- }
- else if(
- Components[i]->X + Components[i]->Width >= 0 &&
- Components[i]->Y + Components[i]->Height >= 0 &&
- Components[i]->X < width &&
- Components[i]->Y < height )
- {
- Components[i]->Draw(userdata);
- }
- }
- }
-}
-
-void State::Tick(float dt)
-{
- //on mouse hover
- for(int i = 0; i < Components.size(); i++)
- if( mouseX >= Components[i]->X &&
- mouseY >= Components[i]->Y &&
- mouseX < Components[i]->X + Components[i]->Width &&
- mouseY < Components[i]->Y + Components[i]->Height )
- {
- if(Components[i]->Enabled)
- {
- Components[i]->OnMouseHover(mouseX, mouseY);
- }
- break;
- }
-
- //tick
- for(int i = 0; i < Components.size(); i++)
- Components[i]->Tick(dt);
-}
-
-void State::OnKeyPress(int key, bool shift, bool ctrl, bool alt)
-{
- //on key press
- if(focusedComponent_ != NULL)
- if(focusedComponent_->Enabled)
- focusedComponent_->OnKeyPress(key, shift, ctrl, alt);
-}
-
-void State::OnKeyRelease(int key, bool shift, bool ctrl, bool alt)
-{
- //on key unpress
- if(focusedComponent_ != NULL)
- if(focusedComponent_->Enabled)
- focusedComponent_->OnKeyRelease(key, shift, ctrl, alt);
-}
-
-void State::OnMouseDown(int x, int y, unsigned int button)
-{
- //on mouse click
- for(int i = Components.size() - 1; i > -1 ; i--)
- if(Components[i]->Enabled)
- if(x >= Components[i]->X && y >= Components[i]->Y && x < Components[i]->X + Components[i]->Width && y < Components[i]->Y + Components[i]->Height)
- {
- Components[i]->OnMouseClick(x - Components[i]->X, y - Components[i]->Y, button);
- this->focusedComponent_ = Components[i]; //set this component as the focused component
- break;
- }
-
- //on mouse down
- for(int i = Components.size() - 1; i > -1 ; i--)
- if(Components[i]->Enabled)
- Components[i]->OnMouseDown(x - Components[i]->X, y - Components[i]->Y, button);
-}
-
-void State::OnMouseMove(int x, int y)
-{
- //update mouse coords
- mouseX = x;
- mouseY = y;
-
- //on mouse move (if true, and inside)
- for(int i = Components.size() - 1; i > -1 ; i--)
- if(Components[i]->Enabled)
- {
- int localX = x - Components[i]->X;
- int localY = y - Components[i]->Y;
- int localXP = mouseXP - Components[i]->X;
- int localYP = mouseYP - Components[i]->Y;
- int dx = x - mouseXP;
- int dy = x - mouseYP;
-
- Components[i]->OnMouseMoved(localX, localY, dx, dy);
-
- //is the mouse inside
- if(localX >= 0 &&
- localY >= 0 &&
- localX < Components[i]->Width &&
- localY < Components[i]->Height )
- {
- //was the mouse outside last tick?
- if(localXP < 0 ||
- localXP >= Components[i]->Width ||
- localYP < 0 ||
- localYP >= Components[i]->Height )
- {
- Components[i]->OnMouseEnter(localX, localY, dx, dy);
- }
-
- Components[i]->OnMouseMovedInside(localX, localY, dx, dy);
-
- break; //found the top-most component under mouse, break that shit
- }
- //not inside, let's see if it used to be inside last tick
- else if (localXP >= 0 &&
- localYP >= 0 &&
- localXP < Components[i]->Width &&
- localYP < Components[i]->Height )
- {
- Components[i]->OnMouseLeave(localX, localY, x - mouseXP, y - mouseYP);
- }
- }
- else //is locked
- {
- int localX = x - Components[i]->X;
- int localY = y - Components[i]->Y;
-
- //is the mouse inside
- if(localX >= 0 &&
- localY >= 0 &&
- localX < Components[i]->Width &&
- localY < Components[i]->Height )
- {
- break; //it's the top-most component under the mouse, we don't want to go under it.
- }
- }
- // end of for loop here
-
- //set the previous mouse coords
- mouseXP = x;
- mouseYP = y;
-}
-
-void State::OnMouseUp(int x, int y, unsigned int button)
-{
- //on mouse unclick
- for(int i = Components.size() - 1; i > -1 ; i--)
- if(Components[i]->Enabled)
- if(x >= Components[i]->X && y >= Components[i]->Y && x < Components[i]->X + Components[i]->Width && y < Components[i]->Y + Components[i]->Height)
- {
- Components[i]->OnMouseUnclick(x - Components[i]->X, y - Components[i]->Y, button);
- break;
- }
-
- //on mouse up
- for(int i = Components.size() - 1; i > -1 ; i--)
- if(Components[i]->Enabled)
- Components[i]->OnMouseUp(x - Components[i]->X, y - Components[i]->Y, button);
-}
-
-void State::OnMouseWheel(int x, int y, int d)
-{
- //focused mouse wheel
- if(focusedComponent_ != NULL)
- focusedComponent_->OnMouseWheelFocused(x - focusedComponent_->X, y - focusedComponent_->Y, d);
-
- //mouse wheel inside
- for(int i = Components.size() - 1; i > -1 ; i--)
- if(x >= Components[i]->X && y >= Components[i]->Y && x < Components[i]->X + Components[i]->Width && y < Components[i]->Y + Components[i]->Height)
- {
- if(Components[i]->Enabled)
- Components[i]->OnMouseWheelInside(x - Components[i]->X, y - Components[i]->Y, d);
- break; //found top-most component under mouse
- }
-
- //on mouse wheel
- for(int i = Components.size() - 1; i > -1 ; i--)
- if(Components[i]->Enabled)
- Components[i]->OnMouseWheel(x - Components[i]->X, y - Components[i]->Y, d);
-}
-
-
-} /* namespace ui */