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authorSimon Robertshaw <simon@hardwired.org.uk>2013-03-22 14:14:17 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2013-03-22 14:14:17 (GMT)
commit9abe51526cac2634af0541c3de69834dd30e9f78 (patch)
tree6ae4deadfe00a83094b9d288d8c11d8ce823577a /src/interface/Component.h
parent2c311b9a36a88fadd96f3d39acb1ab2590835d81 (diff)
downloadpowder-9abe51526cac2634af0541c3de69834dd30e9f78.zip
powder-9abe51526cac2634af0541c3de69834dd30e9f78.tar.gz
Move all GUI source files into gui/
Diffstat (limited to 'src/interface/Component.h')
-rw-r--r--src/interface/Component.h224
1 files changed, 0 insertions, 224 deletions
diff --git a/src/interface/Component.h b/src/interface/Component.h
deleted file mode 100644
index c034952..0000000
--- a/src/interface/Component.h
+++ /dev/null
@@ -1,224 +0,0 @@
-#pragma once
-
-#include "Appearance.h"
-#include "Point.h"
-#include "Window.h"
-#include "Platform.h"
-
-namespace ui
-{
- class ContextMenu;
- class Window;
- class Panel;
-
- /* class Component
- *
- * An interactive UI component that can be added to a state or an XComponent*.
- * *See sys::XComponent
- */
- class Component
- {
- private:
- Window* parentstate_;
- Panel* _parent;
- protected:
- bool drawn;
- ui::Point textPosition;
- ui::Point textSize;
- ui::Point iconPosition;
- ui::ContextMenu * menu;
- public:
- Component(Window* parent_state);
- Component(Point position, Point size);
- Component();
- virtual ~Component();
-
- void* UserData;
- inline Window* const GetParentWindow() const { return parentstate_; }
- bool IsFocused() const;
-
- void Invalidate() { drawn = false; }
-
- Point Position;
- Point Size;
- bool Locked;
- bool Visible;
-
- ui::Appearance Appearance;
- //virtual void SetAppearance(ui::Appearance);
- //ui::Appearance GetAppearance();
- virtual void TextPosition(std::string);
-
- void Refresh();
-
- Point GetScreenPos();
-
- /* See the parent of this component.
- * If new_parent is NULL, this component will have no parent. (THIS DOES NOT delete THE COMPONENT. See XComponent::RemoveChild)
- */
- void SetParentWindow(Window* window);
- void SetParent(Panel* new_parent);
-
- //Get the parent component.
- inline Panel* const GetParent() const { return _parent; }
-
- virtual void OnContextMenuAction(int item);
-
- //UI functions:
- /*
- void Tick(float dt);
- void Draw(const Point& screenPos);
-
- void OnMouseHover(int localx, int localy);
- void OnMouseMoved(int localx, int localy, int dx, int dy);
- void OnMouseMovedInside(int localx, int localy, int dx, int dy);
- void OnMouseEnter(int localx, int localy);
- void OnMouseLeave(int localx, int localy);
- void OnMouseDown(int x, int y, unsigned int button);
- void OnMouseUp(int x, int y, unsigned int button);
- void OnMouseClick(int localx, int localy, unsigned int button);
- void OnMouseUnclick(int localx, int localy, unsigned int button);
- void OnMouseWheel(int localx, int localy, int d);
- void OnMouseWheelInside(int localx, int localy, int d);
- void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
- void OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt);
- */
-
- ///
- // Called: Every tick.
- // Params:
- // dt: The change in time.
- ///
- virtual void Tick(float dt);
-
- ///
- // Called: When ready to draw.
- // Params:
- // None
- ///
- virtual void Draw(const Point& screenPos);
-
-
-
-
- ///
- // Called: When the mouse is currently hovering over the item. (Called every tick)
- // Params:
- // localx: Local mouse X position.
- // localy: Local mouse Y position.
- ///
- virtual void OnMouseHover(int localx, int localy);
-
- ///
- // Called: When the mouse moves.
- // Params:
- // localx: Local mouse X position.
- // localy: Local mouse Y position.
- // dx: Mouse X delta.
- // dy: Mouse Y delta.
- ///
- virtual void OnMouseMoved(int localx, int localy, int dx, int dy);
-
- ///
- // Called: When the mouse moves.
- // Params:
- // localx: Local mouse X position.
- // localy: Local mouse Y position.
- // dx: Mouse X delta.
- // dy: Mouse Y delta.
- ///
- virtual void OnMouseMovedInside(int localx, int localy, int dx, int dy);
-
- ///
- // Called: When the mouse moves on top of the item.
- // Params:
- // localx: Local mouse X position.
- // localy: Local mouse Y position.
- // dx: Mouse X delta.
- // dy: Mouse Y delta.
- ///
- virtual void OnMouseEnter(int localx, int localy);
-
- ///
- // Called: When the mouse leaves the item.
- // Params:
- // localx: Local mouse X position.
- // localy: Local mouse Y position.
- ///
- virtual void OnMouseLeave(int localx, int localy);
-
- ///
- // Called: When a mouse button is pressed.
- // Params:
- // x: X position of the mouse.
- // y: Y position of the mouse.
- // button: The button that is being held down.
- ///
- virtual void OnMouseDown(int x, int y, unsigned button);
-
- ///
- // Called: When a mouse button is released.
- // Params:
- // x: X position of the mouse.
- // y: Y position of the mouse.
- // button: The button that is being released.
- ///
- virtual void OnMouseUp(int x, int y, unsigned button);
-
- ///
- // Called: When a mouse button is pressed on top of the item.
- // Params:
- // x: X position of the mouse.
- // y: Y position of the mouse.
- // button: The button that is being held down.
- ///
- virtual void OnMouseClick(int localx, int localy, unsigned button);
-
- ///
- // Called: When a mouse button is released on top of the item.
- // Params:
- // x: X position of the mouse.
- // y: Y position of the mouse.
- // button: The button that is being released.
- ///
- virtual void OnMouseUnclick(int localx, int localy, unsigned button);
-
- ///
- // Called: When the mouse wheel moves/changes.
- // Params:
- // localx: Local mouse X position.
- // localy: Local mouse Y position.
- // d: The mouse wheel movement value.
- ///
- virtual void OnMouseWheel(int localx, int localy, int d);
-
- ///
- // Called: When the mouse wheel moves/changes on top of the item.
- // Params:
- // localx: Local mouse X position.
- // localy: Local mouse Y position.
- // d: The mouse wheel movement value.
- ///
- virtual void OnMouseWheelInside(int localx, int localy, int d);
-
- ///
- // Called: When a key is pressed.
- // Params:
- // key: The value of the key that is being pressed.
- // shift: Shift key is down.
- // ctrl: Control key is down.
- // alt: Alternate key is down.
- ///
- virtual void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
-
- ///
- // Called: When a key is released.
- // Params:
- // key: The value of the key that is being released.
- // shift: Shift key is released.
- // ctrl: Control key is released.
- // alt: Alternate key is released.
- ///
- virtual void OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt);
- };
-}