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authorSimon Robertshaw <simon@hardwired.org.uk>2012-05-30 11:32:58 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-05-30 11:32:58 (GMT)
commit86746f38b0c0f382f06eb11c59b3dc49641490aa (patch)
treee6b6b239f9097c06faa235e2773903f811458519 /src/interface/Engine.cpp
parent7074036b898083cdab1316cedbbade009ce6422d (diff)
downloadpowder-86746f38b0c0f382f06eb11c59b3dc49641490aa.zip
powder-86746f38b0c0f382f06eb11c59b3dc49641490aa.tar.gz
Separate SDL from graphics code
Also remove OS X specific project files and update Makefile to ensure the Element class generator only runs when necessary
Diffstat (limited to 'src/interface/Engine.cpp')
-rw-r--r--src/interface/Engine.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/interface/Engine.cpp b/src/interface/Engine.cpp
index aea89e7..1304284 100644
--- a/src/interface/Engine.cpp
+++ b/src/interface/Engine.cpp
@@ -184,7 +184,7 @@ void Engine::Draw()
char fpsText[512];
sprintf(fpsText, "FPS: %.2f, Delta: %.3f", fps, dt);
ui::Engine::Ref().g->drawtext(10, 10, fpsText, 255, 255, 255, 255);
- g->Blit();
+ g->Finalise();
}
void Engine::SetFps(float fps)