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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2013-03-22 14:14:17 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2013-03-22 14:14:17 (GMT) |
| commit | 9abe51526cac2634af0541c3de69834dd30e9f78 (patch) | |
| tree | 6ae4deadfe00a83094b9d288d8c11d8ce823577a /src/interface/Engine.h | |
| parent | 2c311b9a36a88fadd96f3d39acb1ab2590835d81 (diff) | |
| download | powder-9abe51526cac2634af0541c3de69834dd30e9f78.zip powder-9abe51526cac2634af0541c3de69834dd30e9f78.tar.gz | |
Move all GUI source files into gui/
Diffstat (limited to 'src/interface/Engine.h')
| -rw-r--r-- | src/interface/Engine.h | 108 |
1 files changed, 0 insertions, 108 deletions
diff --git a/src/interface/Engine.h b/src/interface/Engine.h deleted file mode 100644 index fb110e4..0000000 --- a/src/interface/Engine.h +++ /dev/null @@ -1,108 +0,0 @@ -#pragma once - -#include <stack> -#include "Singleton.h" -#include "Platform.h" -#include "graphics/Graphics.h" -#include "Window.h" - -namespace ui -{ - class Window; - - /* class Engine - * - * Controls the User Interface. - * Send user inputs to the Engine and the appropriate controls and components will interact. - */ - class Engine: public Singleton<Engine> - { - public: - Engine(); - ~Engine(); - - void ShowWindow(Window * window); - int CloseWindow(); - - void onMouseMove(int x, int y); - void onMouseClick(int x, int y, unsigned button); - void onMouseUnclick(int x, int y, unsigned button); - void onMouseWheel(int x, int y, int delta); - void onKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt); - void onKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt); - void onResize(int newWidth, int newHeight); - void onClose(); - - void Begin(int width, int height); - inline bool Running() { return running_; } - inline bool Broken() { return break_; } - inline int LastTick() { return lastTick; } - inline void LastTick(int tick) { lastTick = tick; } - void Exit(); - void Break(); - void UnBreak(); - - void SetFullscreen(bool fullscreen) { Fullscreen = fullscreen; } - inline bool GetFullscreen() { return Fullscreen; } - void SetScale(int scale) { Scale = scale; } - inline int GetScale() { return Scale; } - void SetFastQuit(bool fastquit) { FastQuit = fastquit; } - inline bool GetFastQuit() {return FastQuit; } - - void Tick(); - void Draw(); - - void SetFps(float fps); - inline float GetFps() { return fps; }; - - inline int GetMouseButton() { return mouseb_; } - inline int GetMouseX() { return mousex_; } - inline int GetMouseY() { return mousey_; } - inline int GetWidth() { return width_; } - inline int GetHeight() { return height_; } - inline int GetMaxWidth() { return maxWidth; } - inline int GetMaxHeight() { return maxHeight; } - - TPT_NO_INLINE void SetMaxSize(int width, int height); - - inline void SetSize(int width, int height); - - //void SetState(Window* state); - //inline State* GetState() { return state_; } - inline Window* GetWindow() { return state_; } - float FpsLimit; - Graphics * g; - int Scale; - bool Fullscreen; - - unsigned int FrameIndex; - private: - float dt; - float fps; - pixel * lastBuffer; - std::stack<pixel*> prevBuffers; - std::stack<Window*> windows; - std::stack<Point> mousePositions; - //Window* statequeued_; - Window* state_; - Point windowTargetPosition; - float windowOpenState; - - bool running_; - bool break_; - bool FastQuit; - - int lastTick; - int mouseb_; - int mousex_; - int mousey_; - int mousexp_; - int mouseyp_; - int width_; - int height_; - - int maxWidth; - int maxHeight; - }; - -} |
