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authorSimon Robertshaw <simon@hardwired.org.uk>2013-03-22 14:14:17 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2013-03-22 14:14:17 (GMT)
commit9abe51526cac2634af0541c3de69834dd30e9f78 (patch)
tree6ae4deadfe00a83094b9d288d8c11d8ce823577a /src/interface/Window.h
parent2c311b9a36a88fadd96f3d39acb1ab2590835d81 (diff)
downloadpowder-9abe51526cac2634af0541c3de69834dd30e9f78.zip
powder-9abe51526cac2634af0541c3de69834dd30e9f78.tar.gz
Move all GUI source files into gui/
Diffstat (limited to 'src/interface/Window.h')
-rw-r--r--src/interface/Window.h135
1 files changed, 0 insertions, 135 deletions
diff --git a/src/interface/Window.h b/src/interface/Window.h
deleted file mode 100644
index 7906393..0000000
--- a/src/interface/Window.h
+++ /dev/null
@@ -1,135 +0,0 @@
-#ifndef WINDOW_H
-#define WINDOW_H
-
-#include <vector>
-#include "interface/Point.h"
-#include "Engine.h"
-
-namespace ui
-{
-
-enum ChromeStyle
-{
- None, Title, Resizable
-};
-//class State;
- class Engine;
- class Component;
- class Button;
-
- /* class State
- *
- * A UI state. Contains all components.
- */
- class Window
- {
- public:
- Point Position;
- Point Size;
-
- Window(Point _position, Point _size);
- virtual ~Window();
-
- void SetOkayButton(ui::Button * button) { okayButton = button; }
- void SetCancelButton(ui::Button * button) { cancelButton = button; }
-
- bool AllowExclusiveDrawing; //false will not call draw on objects outside of bounds
-
- // Add Component to state
- void AddComponent(Component* c);
-
- // Get the number of components this state has.
- unsigned GetComponentCount();
-
- // Get component by index. (See GetComponentCount())
- Component* GetComponent(unsigned idx);
-
- // Remove a component from state. NOTE: This DOES NOT free component from memory.
- void RemoveComponent(Component* c);
-
- // Remove a component from state. NOTE: This WILL free component from memory.
- void RemoveComponent(unsigned idx);
-
- virtual void ToolTip(Component * sender, ui::Point mousePosition, std::string toolTip) {}
-
- virtual void DoInitialized();
- virtual void DoExit();
- virtual void DoTick(float dt);
- virtual void DoDraw();
- virtual void DoFocus();
- virtual void DoBlur();
-
- virtual void DoMouseMove(int x, int y, int dx, int dy);
- virtual void DoMouseDown(int x, int y, unsigned button);
- virtual void DoMouseUp(int x, int y, unsigned button);
- virtual void DoMouseWheel(int x, int y, int d);
- virtual void DoKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
- virtual void DoKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt);
-
- //Sets halt and destroy, this causes the Windows to stop sending events and remove itself.
- void SelfDestruct();
- void Halt();
-
- bool IsFocused(const Component* c) const;
- void FocusComponent(Component* c);
-
- void* UserData;
-
- enum OkayMethod { Enter, OkayButton };
- enum ExitMethod { MouseOutside, Escape, ExitButton };
-
- protected:
- ui::Button * okayButton;
- ui::Button * cancelButton;
-
- virtual void OnInitialized() {}
- virtual void OnExit() {}
- virtual void OnTick(float dt) {}
- virtual void OnDraw() {}
- virtual void OnFocus() {}
- virtual void OnBlur() {}
-
- virtual void OnTryExit(ExitMethod);
- virtual void OnTryOkay(OkayMethod);
-
- virtual void OnMouseMove(int x, int y, int dx, int dy) {}
- virtual void OnMouseDown(int x, int y, unsigned button) {}
- virtual void OnMouseUp(int x, int y, unsigned button) {}
- virtual void OnMouseWheel(int x, int y, int d) {}
- virtual void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt) {}
- virtual void OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt) {}
- std::vector<Component*> Components;
- Component* focusedComponent_;
- ChromeStyle chrome;
-
- //These controls allow a component to call the destruction of the Window inside an event (called by the Window)
- void finalise();
- bool halt;
- bool destruct;
- bool stop;
-#ifdef DEBUG
- bool debugMode;
-#endif
-
- };
-
-
-/*class Window : public State
-{
-private:
- ChromeStyle chrome;
-public:
- Window(Point _position, Point _size);
- Point Position;
- Point Size;
-
- virtual void DoTick(float dt);
- virtual void DoDraw();
-
- virtual void DoMouseMove(int x, int y, int dx, int dy);
- virtual void DoMouseDown(int x, int y, unsigned button);
- virtual void DoMouseUp(int x, int y, unsigned button);
- virtual void DoMouseWheel(int x, int y, int d);
-};*/
-}
-#endif // WINDOW_H