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| author | Philip <philip@philip-linuxlaptop.(none)> | 2010-11-06 01:25:02 (GMT) |
|---|---|---|
| committer | Philip <philip@philip-linuxlaptop.(none)> | 2010-11-06 01:25:02 (GMT) |
| commit | a23d46a9f6e612a51f9dfa5e0f6a578953da6757 (patch) | |
| tree | 26a1a1fd85367803b800a7f3703d1a9fc8159beb /src/main.c | |
| parent | 068076a4aeaa444e72b44f716172e4e583953e2d (diff) | |
| download | powder-a23d46a9f6e612a51f9dfa5e0f6a578953da6757.zip powder-a23d46a9f6e612a51f9dfa5e0f6a578953da6757.tar.gz | |
GOL works 100% now. todo: make some way to set GSPEED from ingame, and is the number of frames per generation.
Diffstat (limited to 'src/main.c')
| -rw-r--r-- | src/main.c | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -104,7 +104,7 @@ int FPSB = 0; int MSIGN =-1; int NGOL = 0; int CGOL = 0; -int GSPEED = 1; +int GSPEED = 0; sign signs[MAXSIGNS]; @@ -521,6 +521,8 @@ int parse_save(void *save, int size, int replace, int x0, int y0) { k = pmap[y][x]>>8; parts[k].type = j; + if(j ==PT_GOL) + gol[x][y] = 1; if(j == PT_PHOT) parts[k].ctype = 0x3fffffff; parts[k].x = (float)x; |
