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| author | Simon <simon@hardwired.org.uk> | 2011-03-30 17:57:49 (GMT) |
|---|---|---|
| committer | Simon <simon@hardwired.org.uk> | 2011-03-30 17:57:49 (GMT) |
| commit | b7a004986f70986aa9cd314d754deddff6b031f0 (patch) | |
| tree | 8f9329a74cfd1d2718de4e4a8bef62d7313d96ea /src/powder.c | |
| parent | 3863a7587734be5a010327d869838daf5790d84a (diff) | |
| download | powder-b7a004986f70986aa9cd314d754deddff6b031f0.zip powder-b7a004986f70986aa9cd314d754deddff6b031f0.tar.gz | |
A cracker commit with some nice comments
Diffstat (limited to 'src/powder.c')
| -rw-r--r-- | src/powder.c | 119 |
1 files changed, 68 insertions, 51 deletions
diff --git a/src/powder.c b/src/powder.c index 1b839e3..be64760 100644 --- a/src/powder.c +++ b/src/powder.c @@ -45,7 +45,7 @@ static int pn_junction_sprk(int x, int y, int pt) return 1; } -static void photoelectric_effect(int nx, int ny) +static void photoelectric_effect(int nx, int ny)//create sparks from PHOT when hitting PSCN and NSCN { unsigned r = pmap[ny][nx]; @@ -124,7 +124,7 @@ int eval_move(int pt, int nx, int ny, unsigned *rr) return 0; } - if (r && ((r&0xFF) >= PT_NUM || (ptypes[pt].weight <= ptypes[(r&0xFF)].weight))) + if (r && ((r&0xFF) >= PT_NUM || (ptypes[pt].weight <= ptypes[(r&0xFF)].weight))) //the particle weight check return 0; if (pt == PT_PHOT) @@ -155,9 +155,9 @@ int try_move(int i, int x, int y, int nx, int ny) (pmap[y][x]&0xFF)==PT_BMTL)) e = 2; - if (!e) + if (!e) //if no movement { - if (!legacy_enable && parts[i].type==PT_PHOT && r) + if (!legacy_enable && parts[i].type==PT_PHOT && r)//PHOT heat conduction { if ((r & 0xFF) == PT_COAL || (r & 0xFF) == PT_BCOL) parts[r>>8].temp = parts[i].temp; @@ -168,7 +168,7 @@ int try_move(int i, int x, int y, int nx, int ny) return 0; } - if (e == 2) + if (e == 2) //if occupy same space { if (parts[i].type == PT_PHOT && (r&0xFF)==PT_GLOW && !parts[r>>8].life) if (rand() < RAND_MAX/30) @@ -200,8 +200,9 @@ int try_move(int i, int x, int y, int nx, int ny) } return 1; } + //else e=1 , we are trying to swap the particles, return 0 no swap/move, 1 is still overlap/move, because the swap takes place later - if ((r&0xFF)==PT_VOID) + if ((r&0xFF)==PT_VOID) //this is where void eats particles { if (parts[i].type == PT_STKM) { @@ -216,7 +217,7 @@ int try_move(int i, int x, int y, int nx, int ny) parts[i].type=PT_NONE; return 0; } - if ((r&0xFF)==PT_BHOL) + if ((r&0xFF)==PT_BHOL) //this is where blackhole eats particles { if (parts[i].type == PT_STKM) { @@ -236,9 +237,9 @@ int try_move(int i, int x, int y, int nx, int ny) return 0; } - if ((pmap[ny][nx]&0xFF)==PT_CNCT) + if ((pmap[ny][nx]&0xFF)==PT_CNCT)//why is this here return 0; - if (parts[i].type==PT_CNCT && y<ny && (pmap[y+1][x]&0xFF)==PT_CNCT) + if (parts[i].type==PT_CNCT && y<ny && (pmap[y+1][x]&0xFF)==PT_CNCT)//check below CNCT for another CNCT return 0; if (bmap[ny/CELL][nx/CELL]==WL_EHOLE && !emap[y/CELL][x/CELL]) @@ -252,8 +253,8 @@ int try_move(int i, int x, int y, int nx, int ny) if (parts[i].type == PT_PHOT) return 1; - e = r >> 8; - if (r && e<NPART) + e = r >> 8; //e is now the particle number at r (pmap[ny][nx]) + if (r && e<NPART)//the swap part, if we make it this far, swap { if (parts[e].type == PT_PHOT||parts[e].type == PT_NEUT) return 1; @@ -431,7 +432,7 @@ int get_normal_interp(int pt, float x0, float y0, float dx, float dy, float *nx, return get_normal(pt, x, y, dx, dy, nx, ny); } -void kill_part(int i) +void kill_part(int i)//kills particle number i { int x, y; @@ -470,7 +471,7 @@ void kill_part(int i) #if defined(WIN32) && !defined(__GNUC__) _inline void part_change_type(int i, int x, int y, int t) #else -inline void part_change_type(int i, int x, int y, int t) +inline void part_change_type(int i, int x, int y, int t)//changes the type of particle number i, to t. This also changes pmap at the same time. #endif { if (x<0 || y<0 || x>=XRES || y>=YRES || i>=NPART || t<0 || t>=PT_NUM) @@ -493,7 +494,7 @@ inline void part_change_type(int i, int x, int y, int t) #if defined(WIN32) && !defined(__GNUC__) _inline int create_n_parts(int n, int x, int y, float vx, float vy, int t) #else -inline int create_n_parts(int n, int x, int y, float vx, float vy, int t) +inline int create_n_parts(int n, int x, int y, float vx, float vy, int t)//testing a new deut create part #endif { int i, c; @@ -537,7 +538,7 @@ inline int create_n_parts(int n, int x, int y, float vx, float vy, int t) #if defined(WIN32) && !defined(__GNUC__) _inline int create_part(int p, int x, int y, int t) #else -inline int create_part(int p, int x, int y, int t) +inline int create_part(int p, int x, int y, int t)//the function for creating a particle, use p=-1 for creating a new particle, -2 is from a brush, or a particle number to replace a particle. #endif { int i; @@ -664,7 +665,7 @@ inline int create_part(int p, int x, int y, int t) { parts[i].pavg[1] = pv[y/CELL][x/CELL]; } - if (t!=PT_STKM&&t!=PT_STKM2) + if (t!=PT_STKM&&t!=PT_STKM2)//set everything to default values first, except for stickman. { parts[i].x = (float)x; parts[i].y = (float)y; @@ -676,6 +677,7 @@ inline int create_part(int p, int x, int y, int t) parts[i].temp = ptypes[t].heat; parts[i].tmp = 0; } + //now set various properties that we want at spawn. if (t==PT_ACID) { parts[i].life = 75; @@ -840,15 +842,16 @@ inline int create_part(int p, int x, int y, int t) } if (t==PT_BIZR||t==PT_BIZRG) parts[i].ctype = 0x47FFFF; + //and finally set the pmap/photon maps to the newly created particle if (t==PT_PHOT||t==PT_NEUT) photons[y][x] = t|(i<<8); - if (t!=PT_STKM&&t!=PT_STKM2 && t!=PT_PHOT && t!=PT_NEUT) // is this needed? it breaks floodfill, Yes photons should not be placed in the PMAP + if (t!=PT_STKM&&t!=PT_STKM2 && t!=PT_PHOT && t!=PT_NEUT) pmap[y][x] = t|(i<<8); return i; } -static void create_gain_photon(int pp) +static void create_gain_photon(int pp)//photons from PHOT going through GLOW { float xx, yy; int i, lr, temp_bin, nx, ny; @@ -894,7 +897,7 @@ static void create_gain_photon(int pp) parts[i].ctype = 0x1F << temp_bin; } -static void create_cherenkov_photon(int pp) +static void create_cherenkov_photon(int pp)//photons from NEUT going through GLAS { int i, lr, nx, ny; float r, eff_ior; @@ -941,7 +944,7 @@ static void create_cherenkov_photon(int pp) #if defined(WIN32) && !defined(__GNUC__) _inline void delete_part(int x, int y) #else -inline void delete_part(int x, int y) +inline void delete_part(int x, int y)//calls kill_part with the particle located at x,y #endif { unsigned i; @@ -956,11 +959,11 @@ inline void delete_part(int x, int y) if (!i || (i>>8)>=NPART) return; - if ((parts[i>>8].type==SLALT)||SLALT==0) + if ((parts[i>>8].type==SLALT)||SLALT==0)//specific deletiom { kill_part(i>>8); } - else if (ptypes[parts[i>>8].type].menusection==SEC) + else if (ptypes[parts[i>>8].type].menusection==SEC)//specific menu deletion { kill_part(i>>8); } @@ -1069,7 +1072,7 @@ void set_emap(int x, int y) } #if defined(WIN32) && !defined(__GNUC__) -_inline int parts_avg(int ci, int ni,int t)//t is the particle you are looking for +_inline int parts_avg(int ci, int ni,int t)//t is the particle you are looking for, returns the particle between two particles #else inline int parts_avg(int ci, int ni,int t) #endif @@ -1120,6 +1123,7 @@ int nearest_part(int ci, int t) return id; } +//the main function for updating particles void update_particles_i(pixel *vid, int start, int inc) { int i, j, x, y, t, nx, ny, r, surround_space, s, lt, rt, nt, nnx, nny, q, golnum, goldelete, z, neighbors, createdsomething; @@ -1135,9 +1139,9 @@ void update_particles_i(pixel *vid, int start, int inc) int surround_hconduct[8]; float pGravX, pGravY, pGravD; - if (sys_pause&&!framerender) + if (sys_pause&&!framerender)//do nothing if paused return; - if (ISGRAV==1) + if (ISGRAV==1)//crappy grav color handling, i will change this someday { ISGRAV = 0; GRAV ++; @@ -1183,7 +1187,7 @@ void update_particles_i(pixel *vid, int start, int inc) if (GRAV>180) GRAV = 0; } - if (ISLOVE==1) + if (ISLOVE==1)//LOVE element handling { ISLOVE = 0; for (ny=0; ny<YRES-4; ny++) @@ -1233,7 +1237,7 @@ void update_particles_i(pixel *vid, int start, int inc) } } } - if (ISLOLZ==1) + if (ISLOLZ==1)//LOLZ element handling { ISLOLZ = 0; for (ny=0; ny<YRES-4; ny++) @@ -1284,12 +1288,13 @@ void update_particles_i(pixel *vid, int start, int inc) } } } + //game of life! if (ISGOL==1&&++CGOL>=GSPEED)//GSPEED is frames per generation { int createdsomething = 0; CGOL=0; ISGOL=0; - for (nx=CELL; nx<XRES-CELL; nx++) + for (nx=CELL; nx<XRES-CELL; nx++)//go through every particle and set neighbor map for (ny=CELL; ny<YRES-CELL; ny++) { r = pmap[ny][nx]; @@ -1321,7 +1326,7 @@ void update_particles_i(pixel *vid, int start, int inc) } } } - for (nx=CELL; nx<XRES-CELL; nx++) + for (nx=CELL; nx<XRES-CELL; nx++)//go through every particle again, but check neighbor map, then update particles for (ny=CELL; ny<YRES-CELL; ny++) { r = pmap[ny][nx]; @@ -1351,7 +1356,7 @@ void update_particles_i(pixel *vid, int start, int inc) GENERATION ++; //memset(gol2, 0, sizeof(gol2)); } - if (ISWIRE==1) + if (ISWIRE==1)//wifi channel reseting { for ( q = 0; q<(int)(MAX_TEMP-73.15f)/100+2; q++) if (!wireless[q][1]) @@ -1361,6 +1366,7 @@ void update_particles_i(pixel *vid, int start, int inc) else wireless[q][1] = 0; } + //the main particle loop function, goes over all particles. for (i=start; i<(NPART-starti); i+=inc) if (parts[i].type) { @@ -1369,10 +1375,13 @@ void update_particles_i(pixel *vid, int start, int inc) t = parts[i].type; //printf("parts[%d].type: %d\n", i, parts[i].type); + //this if is whether or not life goes down automatically. if (parts[i].life && t!=PT_ACID && t!=PT_COAL && t!=PT_WOOD && t!=PT_STKM && t!=PT_STKM2 && t!=PT_FUSE && t!=PT_FSEP && t!=PT_BCOL && t!=PT_GOL && t!=PT_SPNG && t!=PT_DEUT && t!=PT_PRTO && t!=PT_PRTI) { + //this if is for stopping life loss when at a certain life value if (!(parts[i].life==10&&(t==PT_SWCH||t==PT_LCRY||t==PT_PCLN||t==PT_HSWC||t==PT_PUMP))) parts[i].life--; + //this if is for stopping death when life hits 0 if (parts[i].life<=0 && !(ptypes[t].properties&PROP_CONDUCTS) && t!=PT_ARAY && t!=PT_FIRW && t!=PT_SWCH && t!=PT_PCLN && t!=PT_HSWC && t!=PT_PUMP && t!=PT_SPRK && t!=PT_LAVA && t!=PT_LCRY && t!=PT_QRTZ && t!=PT_GLOW && t!= PT_FOG && t!=PT_PIPE && t!=PT_FRZW &&(t!=PT_ICEI&&parts[i].ctype!=PT_FRZW)&&t!=PT_INST && t!=PT_SHLD1&& t!=PT_SHLD2&& t!=PT_SHLD3&& t!=PT_SHLD4 && t!=PT_SING) { kill_part(i); @@ -1383,7 +1392,7 @@ void update_particles_i(pixel *vid, int start, int inc) x = (int)(parts[i].x+0.5f); y = (int)(parts[i].y+0.5f); - + //this kills any particle out of the screen, or in a wall where it isn't supposed to go if (x<CELL || y<CELL || x>=XRES-CELL || y>=YRES-CELL || (bmap[y/CELL][x/CELL] && (bmap[y/CELL][x/CELL]==WL_WALL || @@ -1402,7 +1411,7 @@ void update_particles_i(pixel *vid, int start, int inc) if (bmap[y/CELL][x/CELL]==WL_DETECT && emap[y/CELL][x/CELL]<8) set_emap(x/CELL, y/CELL); - + //adding to velocity from the particle's velocity vx[y/CELL][x/CELL] = vx[y/CELL][x/CELL]*ptypes[t].airloss + ptypes[t].airdrag*parts[i].vx; vy[y/CELL][x/CELL] = vy[y/CELL][x/CELL]*ptypes[t].airloss + ptypes[t].airdrag*parts[i].vy; @@ -1419,7 +1428,7 @@ void update_particles_i(pixel *vid, int start, int inc) pv[y/CELL+1][x/CELL+1] += ptypes[t].hotair*(3.5f-pv[y/CELL+1][x/CELL+1]); } } - else + else//add the hotair variable to the pressure map, like black hole, or white hole. { pv[y/CELL][x/CELL] += ptypes[t].hotair; if (y+CELL<YRES) @@ -1448,21 +1457,21 @@ void update_particles_i(pixel *vid, int start, int inc) pGravX = ptypes[t].gravity * ((float)(x - XCNTR) / pGravD); pGravY = ptypes[t].gravity * ((float)(y - YCNTR) / pGravD); } - + //velocity updates for the particle parts[i].vx *= ptypes[t].loss; parts[i].vy *= ptypes[t].loss; - + //particle gets velocity from the vx and vy maps parts[i].vx += ptypes[t].advection*vx[y/CELL][x/CELL] + pGravX; parts[i].vy += ptypes[t].advection*vy[y/CELL][x/CELL] + pGravY; - if (ptypes[t].diffusion) + if (ptypes[t].diffusion)//the random diffusion that gasses have { parts[i].vx += ptypes[t].diffusion*(rand()/(0.5f*RAND_MAX)-1.0f); parts[i].vy += ptypes[t].diffusion*(rand()/(0.5f*RAND_MAX)-1.0f); } - j = surround_space = nt = 0; + j = surround_space = nt = 0;//if nt is 1 after this, then there is a particle around the current particle, that is NOT the current particle's type, for water movement. for (nx=-1; nx<2; nx++) for (ny=-1; ny<2; ny++) { if (nx||ny) { @@ -1471,16 +1480,16 @@ void update_particles_i(pixel *vid, int start, int inc) if (!bmap[(y+ny)/CELL][(x+nx)/CELL] || bmap[(y+ny)/CELL][(x+nx)/CELL]==WL_STREAM) { if (!(r&0xFF)) - surround_space = 1; + surround_space = 1;//there is empty space if ((r&0xFF)!=t) - nt = 1; + nt = 1;//there is nothing or a different particle } } } if (!legacy_enable) { - if (y-2 >= 0 && y-2 < YRES && (ptypes[t].properties&TYPE_LIQUID)) { + if (y-2 >= 0 && y-2 < YRES && (ptypes[t].properties&TYPE_LIQUID)) {//some heat convection for liquids r = pmap[y-2][x]; if (!((r>>8)>=NPART || !r || parts[i].type != (r&0xFF))) { if (parts[i].temp>parts[r>>8].temp) { @@ -1491,6 +1500,7 @@ void update_particles_i(pixel *vid, int start, int inc) } } + //heat transfer code c_heat = 0.0f; h_count = 0; if (t&&(t!=PT_HSWC||parts[i].life==10)&&ptypes[t].hconduct>(rand()%250)) @@ -1626,8 +1636,9 @@ void update_particles_i(pixel *vid, int start, int inc) if (ptypes[t].properties&PROP_LIFE) { parts[i].temp = restrict_flt(parts[i].temp-50.0f, MIN_TEMP, MAX_TEMP); - ISGOL=1; + ISGOL=1;//means there is a life particle on screen } + //spark updates from walls if ((ptypes[t].properties&PROP_CONDUCTS) || t==PT_SPRK) { nx = x % CELL; @@ -1661,7 +1672,7 @@ void update_particles_i(pixel *vid, int start, int inc) } } - + //the basic explosion, from the .explosive variable if ((ptypes[t].explosive&2) && pv[y/CELL][x/CELL]>2.5f) { parts[i].life = rand()%80+180; @@ -1703,19 +1714,20 @@ void update_particles_i(pixel *vid, int start, int inc) } } + //call the particle update function, if there is one if (ptypes[t].update_func) { if ((*(ptypes[t].update_func))(i,x,y,surround_space)) continue; } - if (legacy_enable) + if (legacy_enable)//if heat sim is off update_legacy_all(i,x,y,surround_space); killed: - if (parts[i].type == PT_NONE) + if (parts[i].type == PT_NONE)//if its dead, skip to next particle continue; - if (!parts[i].vx&&!parts[i].vy) + if (!parts[i].vx&&!parts[i].vy)//if its not moving, skip to next particle, movement code it next continue; #if defined(WIN32) && !defined(__GNUC__) @@ -2038,7 +2050,7 @@ killed: { if ((pmap[y][x]>>8)==i) pmap[y][x] = 0; else if ((photons[y][x]>>8)==i) photons[y][x] = 0; - if (nx<CELL || nx>=XRES-CELL || ny<CELL || ny>=YRES-CELL) + if (nx<CELL || nx>=XRES-CELL || ny<CELL || ny>=YRES-CELL)//kill_part if particle is out of bounds { kill_part(i); continue; @@ -2055,7 +2067,7 @@ killed: } } -void update_particles(pixel *vid) +void update_particles(pixel *vid)//doesn't update the particles themselves, but some other things { int i, j, x, y, t, nx, ny, r, cr,cg,cb, l = -1; float lx, ly; @@ -2070,7 +2082,7 @@ void update_particles(pixel *vid) memset(photons, 0, sizeof(photons)); r = rand()%2; NUM_PARTS = 0; - for (j=0; j<NPART; j++) + for (j=0; j<NPART; j++)//the particle loop that resets the pmap/photon maps every frame, to update them. { i = r ? (NPART-1-j) : j; if (parts[i].type) @@ -2094,7 +2106,7 @@ void update_particles(pixel *vid) } } pfree=l; - if (cmode==CM_BLOB) + if (cmode==CM_BLOB)//draw walls in BLOB mode differently, this should be moved elsewhere { for (y=0; y<YRES/CELL; y++) { @@ -2347,7 +2359,7 @@ void update_particles(pixel *vid) } } } - else + else //draw walls in other modes, this should be elsewhere { for (y=0; y<YRES/CELL; y++) { @@ -2745,6 +2757,7 @@ int flood_parts(int x, int y, int c, int cm, int bm) return 1; } +//this creates particles from a brush, don't use if you want to create one particle int create_parts(int x, int y, int rx, int ry, int c) { int i, j, r, f = 0, u, v, oy, ox, b = 0, dw = 0, stemp = 0;//n; @@ -2819,6 +2832,7 @@ int create_parts(int x, int y, int rx, int ry, int c) return 1; } + //if SHIFT+ALT or CAPSLOCK is on, specific delete if (((sdl_mod & (KMOD_LALT) && sdl_mod & (KMOD_SHIFT))|| sdl_mod & (KMOD_CAPS) )&& !REPLACE_MODE) { if (rx==0&&ry==0) @@ -2833,6 +2847,7 @@ int create_parts(int x, int y, int rx, int ry, int c) return 1; } + //why do these need a special if if (c == SPC_AIR || c == SPC_HEAT || c == SPC_COOL || c == SPC_VACUUM) { if (rx==0&&ry==0) @@ -2854,10 +2869,11 @@ int create_parts(int x, int y, int rx, int ry, int c) return 1; } + //eraser if (c == 0 && !REPLACE_MODE) { stemp = SLALT; - SLALT = 0; + SLALT = 0;//temporarily clear specific deletion element if (rx==0&&ry==0) { delete_part(x, y); @@ -2903,6 +2919,7 @@ int create_parts(int x, int y, int rx, int ry, int c) return 1; } + //else, no special modes, draw element like normal. if (rx==0&&ry==0)//workaround for 1pixel brush/floodfill crashing. todo: find a better fix later. { if (create_part(-2, x, y, c)==-1) |
