diff options
| author | jacob1 <jfu614@gmail.com> | 2012-09-21 01:47:51 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-09-25 19:09:54 (GMT) |
| commit | 5de2a4e479788977dc1f5f84430bd644bcd49151 (patch) | |
| tree | 87d4aafdde69d378196ace88378fe1b1f757ca0d /src/render | |
| parent | b57d956ca84061974efe1be882b08b77633f26d2 (diff) | |
| download | powder-5de2a4e479788977dc1f5f84430bd644bcd49151.zip powder-5de2a4e479788977dc1f5f84430bd644bcd49151.tar.gz | |
Icon adjustments
Diffstat (limited to 'src/render')
| -rw-r--r-- | src/render/RenderView.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/render/RenderView.cpp b/src/render/RenderView.cpp index 087b20b..6327ce3 100644 --- a/src/render/RenderView.cpp +++ b/src/render/RenderView.cpp @@ -75,113 +75,113 @@ RenderView::RenderView(): { ui::Checkbox * tCheckbox; - tCheckbox = new ui::Checkbox(ui::Point(1, YRES+4), ui::Point(55, 16), "Effects", "Adds Special flare effects to some elements"); + tCheckbox = new ui::Checkbox(ui::Point(1, YRES+4), ui::Point(30, 16), "Effects", "Adds Special flare effects to some elements"); renderModes.push_back(tCheckbox); tCheckbox->SetIcon(IconEffect); tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_EFFE)); AddComponent(tCheckbox); - tCheckbox = new ui::Checkbox(ui::Point(1, YRES+4+18), ui::Point(55, 16), "Fire", "Fire effect for gasses"); + tCheckbox = new ui::Checkbox(ui::Point(1, YRES+4+18), ui::Point(30, 16), "Fire", "Fire effect for gasses"); renderModes.push_back(tCheckbox); tCheckbox->SetIcon(IconFire); tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_FIRE)); AddComponent(tCheckbox); - tCheckbox = new ui::Checkbox(ui::Point(41, YRES+4), ui::Point(55, 16), "Glow", "Glow effect on some elements"); + tCheckbox = new ui::Checkbox(ui::Point(41, YRES+4), ui::Point(30, 16), "Glow", "Glow effect on some elements"); renderModes.push_back(tCheckbox); tCheckbox->SetIcon(IconGlow); tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_GLOW)); AddComponent(tCheckbox); - tCheckbox = new ui::Checkbox(ui::Point(41, YRES+4+18), ui::Point(55, 16), "Blur", "Blur effect for liquids"); + tCheckbox = new ui::Checkbox(ui::Point(41, YRES+4+18), ui::Point(30, 16), "Blur", "Blur effect for liquids"); renderModes.push_back(tCheckbox); tCheckbox->SetIcon(IconBlur); tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_BLUR)); AddComponent(tCheckbox); - tCheckbox = new ui::Checkbox(ui::Point(81, YRES+4), ui::Point(55, 16), "Blob", "Makes everything be drawn like a blob"); + tCheckbox = new ui::Checkbox(ui::Point(81, YRES+4), ui::Point(30, 16), "Blob", "Makes everything be drawn like a blob"); renderModes.push_back(tCheckbox); tCheckbox->SetIcon(IconBlob); tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_BLOB)); AddComponent(tCheckbox); - tCheckbox = new ui::Checkbox(ui::Point(81, YRES+4+18), ui::Point(55, 16), "Point", "Basic rendering, without this, most things will be invisible"); + tCheckbox = new ui::Checkbox(ui::Point(81, YRES+4+18), ui::Point(30, 16), "Point", "Basic rendering, without this, most things will be invisible"); renderModes.push_back(tCheckbox); tCheckbox->SetIcon(IconBasic); tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_BASC)); AddComponent(tCheckbox); - tCheckbox = new ui::Checkbox(ui::Point(136, YRES+4), ui::Point(70, 16), "Alt. Air", "Displays pressure as red and blue, and velocity as white"); + tCheckbox = new ui::Checkbox(ui::Point(136, YRES+4), ui::Point(30, 16), "Alt. Air", "Displays pressure as red and blue, and velocity as white"); displayModes.push_back(tCheckbox); tCheckbox->SetIcon(IconAltAir); tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIRC)); AddComponent(tCheckbox); - tCheckbox = new ui::Checkbox(ui::Point(136, YRES+4+18), ui::Point(70, 16), "Pressure", "Displays pressure, red is positive and blue is negative"); + tCheckbox = new ui::Checkbox(ui::Point(136, YRES+4+18), ui::Point(30, 16), "Pressure", "Displays pressure, red is positive and blue is negative"); displayModes.push_back(tCheckbox); tCheckbox->SetIcon(IconPressure); tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIRP)); AddComponent(tCheckbox); - tCheckbox = new ui::Checkbox(ui::Point(176, YRES+4), ui::Point(70, 16), "Velocity", "Displays velocity and positive pressure: up/down adds blue, right/left adds red, still pressure adds green"); + tCheckbox = new ui::Checkbox(ui::Point(176, YRES+4), ui::Point(30, 16), "Velocity", "Displays velocity and positive pressure: up/down adds blue, right/left adds red, still pressure adds green"); displayModes.push_back(tCheckbox); tCheckbox->SetIcon(IconVelocity); tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIRV)); AddComponent(tCheckbox); - tCheckbox = new ui::Checkbox(ui::Point(176, YRES+4+18), ui::Point(70, 16), "Air-heat", "Displays the temperature of the air like heat display does"); + tCheckbox = new ui::Checkbox(ui::Point(176, YRES+4+18), ui::Point(30, 16), "Air-heat", "Displays the temperature of the air like heat display does"); displayModes.push_back(tCheckbox); tCheckbox->SetIcon(IconHeat); tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIRH)); AddComponent(tCheckbox); - /*tCheckbox = new ui::Checkbox(ui::Point(216, YRES+4), ui::Point(70, 16), "Air", ""); + /*tCheckbox = new ui::Checkbox(ui::Point(216, YRES+4), ui::Point(30, 16), "Air", ""); displayModes.push_back(tCheckbox); tCheckbox->SetIcon(IconAltAir); tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_AIR)); AddComponent(tCheckbox);*/ - tCheckbox = new ui::Checkbox(ui::Point(221, YRES+4+18), ui::Point(70, 16), "Warp", "Gravity lensing, Newtonian Gravity bends light with this on"); + tCheckbox = new ui::Checkbox(ui::Point(221, YRES+4+18), ui::Point(30, 16), "Warp", "Gravity lensing, Newtonian Gravity bends light with this on"); displayModes.push_back(tCheckbox); tCheckbox->SetIcon(IconWarp); tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_WARP)); AddComponent(tCheckbox); #ifdef OGLR - tCheckbox = new ui::Checkbox(ui::Point(221, YRES+4), ui::Point(70, 16), "Effect", "I don't know what this does...") //I would remove the whole checkbox, but then there's a large empty space + tCheckbox = new ui::Checkbox(ui::Point(221, YRES+4), ui::Point(30, 16), "Effect", "I don't know what this does...") //I would remove the whole checkbox, but then there's a large empty space #else - tCheckbox = new ui::Checkbox(ui::Point(221, YRES+4), ui::Point(70, 16), "Effect", "Does nothing"); + tCheckbox = new ui::Checkbox(ui::Point(221, YRES+4), ui::Point(30, 16), "Effect", "Does nothing"); #endif displayModes.push_back(tCheckbox); tCheckbox->SetIcon(IconEffect); tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_EFFE)); AddComponent(tCheckbox); - tCheckbox = new ui::Checkbox(ui::Point(261, YRES+4), ui::Point(70, 16), "Persistent", "Element paths persist on the screen for a while"); + tCheckbox = new ui::Checkbox(ui::Point(261, YRES+4), ui::Point(30, 16), "Persistent", "Element paths persist on the screen for a while"); displayModes.push_back(tCheckbox); tCheckbox->SetIcon(IconPersistant); tCheckbox->SetActionCallback(new DisplayModeAction(this, DISPLAY_PERS)); AddComponent(tCheckbox); - tCheckbox = new ui::Checkbox(ui::Point(306, YRES+4), ui::Point(50, 16), "Heat", "Displays temperatures of the elements, dark blue is coldest, pink is hotest"); + tCheckbox = new ui::Checkbox(ui::Point(306, YRES+4), ui::Point(30, 16), "Heat", "Displays temperatures of the elements, dark blue is coldest, pink is hotest"); colourModes.push_back(tCheckbox); tCheckbox->SetIcon(IconHeat); tCheckbox->SetActionCallback(new ColourModeAction(this, COLOUR_HEAT)); AddComponent(tCheckbox); - tCheckbox = new ui::Checkbox(ui::Point(306, YRES+4+18), ui::Point(50, 16), "Life", "Displays the life value of elements in greyscale gradients"); + tCheckbox = new ui::Checkbox(ui::Point(306, YRES+4+18), ui::Point(30, 16), "Life", "Displays the life value of elements in greyscale gradients"); colourModes.push_back(tCheckbox); tCheckbox->SetIcon(IconLife); tCheckbox->SetActionCallback(new ColourModeAction(this, COLOUR_LIFE)); AddComponent(tCheckbox); - tCheckbox = new ui::Checkbox(ui::Point(346, YRES+4+18), ui::Point(50, 16), "H-Gradient", "Changes colors of elements slightly to show heat diffusing through them"); + tCheckbox = new ui::Checkbox(ui::Point(346, YRES+4+18), ui::Point(30, 16), "H-Gradient", "Changes colors of elements slightly to show heat diffusing through them"); colourModes.push_back(tCheckbox); tCheckbox->SetIcon(IconGradient); tCheckbox->SetActionCallback(new ColourModeAction(this, COLOUR_GRAD)); AddComponent(tCheckbox); - tCheckbox = new ui::Checkbox(ui::Point(346, YRES+4), ui::Point(50, 16), "Basic", "No special effects at all for anything, overrides all other options and deco"); + tCheckbox = new ui::Checkbox(ui::Point(346, YRES+4), ui::Point(30, 16), "Basic", "No special effects at all for anything, overrides all other options and deco"); colourModes.push_back(tCheckbox); tCheckbox->SetIcon(IconBasic); tCheckbox->SetActionCallback(new ColourModeAction(this, COLOUR_BASC)); |
