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authorjacob1 <jfu614@gmail.com>2012-12-18 20:17:57 (GMT)
committer jacob1 <jfu614@gmail.com>2012-12-18 20:17:57 (GMT)
commit9a2df6b8242f27838e91adf1d2253c9090c4b7f5 (patch)
treeb7d7a4f5b956d5e38257f5ebe2c9149baff7249f /src/simulation/Elements.h
parentb236c75209c45bddf51f6911593d27779dd621e2 (diff)
downloadpowder-9a2df6b8242f27838e91adf1d2253c9090c4b7f5.zip
powder-9a2df6b8242f27838e91adf1d2253c9090c4b7f5.tar.gz
fix sltw + liquid rubiduim explosion, make it work like water's
Diffstat (limited to 'src/simulation/Elements.h')
-rw-r--r--src/simulation/Elements.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/simulation/Elements.h b/src/simulation/Elements.h
index 937b4cb..b019ac4 100644
--- a/src/simulation/Elements.h
+++ b/src/simulation/Elements.h
@@ -39,7 +39,7 @@
#define FLAG_STAGNANT 0x1
#define FLAG_SKIPMOVE 0x2 // skip movement for one frame, only implemented for PHOT
-#define FLAG_WATEREQUAL 0x4
+#define FLAG_WATEREQUAL 0x4 //if a liquid was already checked during equalization
#define FLAG_MOVABLE 0x8 // if can move
#define ST_NONE 0