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| author | jacob1 <jfu614@gmail.com> | 2012-12-18 20:17:57 (GMT) |
|---|---|---|
| committer | jacob1 <jfu614@gmail.com> | 2012-12-18 20:17:57 (GMT) |
| commit | 9a2df6b8242f27838e91adf1d2253c9090c4b7f5 (patch) | |
| tree | b7d7a4f5b956d5e38257f5ebe2c9149baff7249f /src/simulation/Elements.h | |
| parent | b236c75209c45bddf51f6911593d27779dd621e2 (diff) | |
| download | powder-9a2df6b8242f27838e91adf1d2253c9090c4b7f5.zip powder-9a2df6b8242f27838e91adf1d2253c9090c4b7f5.tar.gz | |
fix sltw + liquid rubiduim explosion, make it work like water's
Diffstat (limited to 'src/simulation/Elements.h')
| -rw-r--r-- | src/simulation/Elements.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/simulation/Elements.h b/src/simulation/Elements.h index 937b4cb..b019ac4 100644 --- a/src/simulation/Elements.h +++ b/src/simulation/Elements.h @@ -39,7 +39,7 @@ #define FLAG_STAGNANT 0x1 #define FLAG_SKIPMOVE 0x2 // skip movement for one frame, only implemented for PHOT -#define FLAG_WATEREQUAL 0x4 +#define FLAG_WATEREQUAL 0x4 //if a liquid was already checked during equalization #define FLAG_MOVABLE 0x8 // if can move #define ST_NONE 0 |
