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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-06-25 21:34:04 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-06-25 21:34:04 (GMT) |
| commit | 694a6ed4f2066bf4617395247e4604e711d92c26 (patch) | |
| tree | 0abe522b9767865bc5ec9a1520930dacd2357b3f /src/simulation/SaveRenderer.cpp | |
| parent | 2ffb45581f139746e9e5d5623a82ee27923bd3aa (diff) | |
| download | powder-694a6ed4f2066bf4617395247e4604e711d92c26.zip powder-694a6ed4f2066bf4617395247e4604e711d92c26.tar.gz | |
Ammend to previous commit - the issue was not with smaller saves, but the accumulation of rendered particles on the framebuffer - fixed by clearing the fbo and pbo before rendering
Diffstat (limited to 'src/simulation/SaveRenderer.cpp')
| -rw-r--r-- | src/simulation/SaveRenderer.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/simulation/SaveRenderer.cpp b/src/simulation/SaveRenderer.cpp index 4a05cb0..2a79e79 100644 --- a/src/simulation/SaveRenderer.cpp +++ b/src/simulation/SaveRenderer.cpp @@ -53,6 +53,9 @@ Thumbnail * SaveRenderer::Render(GameSave * save) glTranslated(0, MENUSIZE, 0); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + ren->clearScreen(1.0f); ren->render_parts(); ren->FinaliseParts(); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
