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authorSimon Robertshaw <simon@hardwired.org.uk>2013-03-15 12:59:55 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2013-03-15 12:59:55 (GMT)
commit73b6ff4efb4bbe31993a595987b9abc59a5a2e76 (patch)
tree7320e993bf6df6c59ef956087f3fa63f17b19b5d /src/simulation/SaveRenderer.h
parent6b68c04cd613847e4f2bbe1f0cd8a2a13a9d4660 (diff)
downloadpowder-73b6ff4efb4bbe31993a595987b9abc59a5a2e76.zip
powder-73b6ff4efb4bbe31993a595987b9abc59a5a2e76.tar.gz
Use VideoBuffer in place of thumbnail
Diffstat (limited to 'src/simulation/SaveRenderer.h')
-rw-r--r--src/simulation/SaveRenderer.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/simulation/SaveRenderer.h b/src/simulation/SaveRenderer.h
index 7570bb7..6f791d3 100644
--- a/src/simulation/SaveRenderer.h
+++ b/src/simulation/SaveRenderer.h
@@ -6,7 +6,7 @@
#include "Singleton.h"
class GameSave;
-class Thumbnail;
+class VideoBuffer;
class Graphics;
class Simulation;
class Renderer;
@@ -17,8 +17,8 @@ class SaveRenderer: public Singleton<SaveRenderer> {
Renderer * ren;
public:
SaveRenderer();
- Thumbnail * Render(GameSave * save, bool decorations = true, bool fire = true);
- Thumbnail * Render(unsigned char * saveData, int saveDataSize, bool decorations = true, bool fire = true);
+ VideoBuffer * Render(GameSave * save, bool decorations = true, bool fire = true);
+ VideoBuffer * Render(unsigned char * saveData, int saveDataSize, bool decorations = true, bool fire = true);
virtual ~SaveRenderer();
private: