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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-07-28 01:23:21 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-07-28 01:23:21 (GMT) |
| commit | aa774771a048200976211ac6ce8da5e7e29a7ce7 (patch) | |
| tree | e7ca088297d3a6f4f294617f1dfd4e44a9caf383 /src/simulation/Simulation.cpp | |
| parent | 385552ceab18ed968f12f6612159452510415048 (diff) | |
| download | powder-aa774771a048200976211ac6ce8da5e7e29a7ce7.zip powder-aa774771a048200976211ac6ce8da5e7e29a7ce7.tar.gz | |
Collapse gamesave to save space in memory
Diffstat (limited to 'src/simulation/Simulation.cpp')
| -rw-r--r-- | src/simulation/Simulation.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/simulation/Simulation.cpp b/src/simulation/Simulation.cpp index 88457c3..dc413f3 100644 --- a/src/simulation/Simulation.cpp +++ b/src/simulation/Simulation.cpp @@ -21,6 +21,7 @@ int Simulation::Load(int fullX, int fullY, GameSave * save) int blockX, blockY, x, y, r; if(!save) return 0; + save->Expand(); //Align to blockMap blockX = fullX/CELL; |
