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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-05-14 22:04:08 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-05-14 22:04:08 (GMT) |
| commit | 0b4ad4f25cf168226677f648cf4cadfdb6caa59a (patch) | |
| tree | ef8cdb5026d3fa7b7dde4decadc4f216d0f5963d /src/simulation/Simulation.h | |
| parent | be849a91502bf99a44b572fc16fa1699f3210be1 (diff) | |
| download | powder-0b4ad4f25cf168226677f648cf4cadfdb6caa59a.zip powder-0b4ad4f25cf168226677f648cf4cadfdb6caa59a.tar.gz | |
Add ability to introspect the Particle struct
Diffstat (limited to 'src/simulation/Simulation.h')
| -rw-r--r-- | src/simulation/Simulation.h | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/src/simulation/Simulation.h b/src/simulation/Simulation.h index d200106..6a7c733 100644 --- a/src/simulation/Simulation.h +++ b/src/simulation/Simulation.h @@ -25,6 +25,22 @@ class Renderer; class Gravity; class Air; +//Describes fields in structures such as Particle or Element +struct StructProperty +{ + enum PropertyType { ParticleType, Colour, Integer, UInteger, Float, String }; + std::string Name; + PropertyType Type; + intptr_t Offset; + StructProperty(std::string name, PropertyType type, intptr_t offset): + Name(name), + Type(type), + Offset(offset) + { + + } +}; + struct Particle { int type; @@ -36,6 +52,25 @@ struct Particle int tmp; int tmp2; unsigned int dcolour; + /** Returns a list of properties, their type and offset within the structure that can be changed + by higher-level processes refering to them by name such as Lua or the property tool **/ + std::vector<StructProperty> GetProperties() + { + std::vector<StructProperty> properties; + properties.push_back(StructProperty("type", StructProperty::ParticleType, offsetof(Particle, type))); + properties.push_back(StructProperty("life", StructProperty::ParticleType, offsetof(Particle, life))); + properties.push_back(StructProperty("ctype", StructProperty::ParticleType, offsetof(Particle, ctype))); + properties.push_back(StructProperty("x", StructProperty::Float, offsetof(Particle, x))); + properties.push_back(StructProperty("y", StructProperty::Float, offsetof(Particle, y))); + properties.push_back(StructProperty("vx", StructProperty::Float, offsetof(Particle, vx))); + properties.push_back(StructProperty("vy", StructProperty::Float, offsetof(Particle, vy))); + properties.push_back(StructProperty("temp", StructProperty::Float, offsetof(Particle, temp))); + properties.push_back(StructProperty("flags", StructProperty::UInteger, offsetof(Particle, flags))); + properties.push_back(StructProperty("tmp", StructProperty::Integer, offsetof(Particle, tmp))); + properties.push_back(StructProperty("tmp2", StructProperty::Integer, offsetof(Particle, tmp2))); + properties.push_back(StructProperty("dcolour", StructProperty::UInteger, offsetof(Particle, dcolour))); + return properties; + } }; typedef struct Particle Particle; |
