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authorSimon Robertshaw <simon@hardwired.org.uk>2012-07-29 01:07:04 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-07-29 01:07:04 (GMT)
commit1f914561b2049ac779d8a729d9e910c4915b280b (patch)
tree4dd16474c3104b1451f5a6d420ea80dd00f491ef /src/simulation/Simulation.h
parent0b3724215e72176ddc8b1532c2dcedeef9ee6c28 (diff)
downloadpowder-1f914561b2049ac779d8a729d9e910c4915b280b.zip
powder-1f914561b2049ac779d8a729d9e910c4915b280b.tar.gz
Better syncing for elementCount, fixes issue #21
Diffstat (limited to 'src/simulation/Simulation.h')
-rw-r--r--src/simulation/Simulation.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/simulation/Simulation.h b/src/simulation/Simulation.h
index 7095c66..ff59a92 100644
--- a/src/simulation/Simulation.h
+++ b/src/simulation/Simulation.h
@@ -55,6 +55,8 @@ public:
int grule[NGOL+1][10];
menu_section msections[SC_TOTAL];
+ int currentTick;
+
playerst player;
playerst player2;
playerst fighters[256]; //255 is the maximum number of fighters