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authorSimon Robertshaw <simon@hardwired.org.uk>2012-04-07 23:11:21 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-04-07 23:11:21 (GMT)
commitc88079d084f2f3b7ec891da22f8c497cd2652853 (patch)
treeba24b70fb653b24a23e51c18a1d8d876233f71a5 /src/simulation/Simulation.h
parentbbfbb81086897d50b67bf1494ac150eb607add72 (diff)
downloadpowder-c88079d084f2f3b7ec891da22f8c497cd2652853.zip
powder-c88079d084f2f3b7ec891da22f8c497cd2652853.tar.gz
Element sampling HUD thingy (No very good with MVC)
Diffstat (limited to 'src/simulation/Simulation.h')
-rw-r--r--src/simulation/Simulation.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/simulation/Simulation.h b/src/simulation/Simulation.h
index dd86953..3139b77 100644
--- a/src/simulation/Simulation.h
+++ b/src/simulation/Simulation.h
@@ -210,6 +210,7 @@ public:
int Load(int x, int y, unsigned char * data, int dataLength);
unsigned char * Save(int & dataLength);
unsigned char * Save(int x1, int y1, int x2, int y2, int & dataLength);
+ Particle Get(int x, int y);
inline int is_blocking(int t, int x, int y);
inline int is_boundary(int pt, int x, int y);
inline int find_next_boundary(int pt, int *x, int *y, int dm, int *em);