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| author | jacob1 <jfu614@gmail.com> | 2013-07-15 21:42:43 (GMT) |
|---|---|---|
| committer | jacob1 <jfu614@gmail.com> | 2013-07-15 21:42:43 (GMT) |
| commit | e0d982367b71d3d1eb14c91c5d27b571550d935f (patch) | |
| tree | 94c1d398c823b9e42fc583a09e5eaef4f183e7de /src/simulation/Simulation.h | |
| parent | f4432b47599a2b93276658f887b97ccd2eb35875 (diff) | |
| download | powder-e0d982367b71d3d1eb14c91c5d27b571550d935f.zip powder-e0d982367b71d3d1eb14c91c5d27b571550d935f.tar.gz | |
fix bug where saving and loading elements in saves relied on the name being consistent between versions. The palette should only be used for lua elements
Diffstat (limited to 'src/simulation/Simulation.h')
| -rw-r--r-- | src/simulation/Simulation.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/simulation/Simulation.h b/src/simulation/Simulation.h index 82adb6f..349ab12 100644 --- a/src/simulation/Simulation.h +++ b/src/simulation/Simulation.h @@ -114,6 +114,7 @@ public: int pretty_powder; int sandcolour; int sandcolour_frame; + int DEFAULT_PT_NUM; int Load(GameSave * save); int Load(int x, int y, GameSave * save); |
