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authorjacob1 <jfu614@gmail.com>2013-07-15 21:42:43 (GMT)
committer jacob1 <jfu614@gmail.com>2013-07-15 21:42:43 (GMT)
commite0d982367b71d3d1eb14c91c5d27b571550d935f (patch)
tree94c1d398c823b9e42fc583a09e5eaef4f183e7de /src/simulation/Simulation.h
parentf4432b47599a2b93276658f887b97ccd2eb35875 (diff)
downloadpowder-e0d982367b71d3d1eb14c91c5d27b571550d935f.zip
powder-e0d982367b71d3d1eb14c91c5d27b571550d935f.tar.gz
fix bug where saving and loading elements in saves relied on the name being consistent between versions. The palette should only be used for lua elements
Diffstat (limited to 'src/simulation/Simulation.h')
-rw-r--r--src/simulation/Simulation.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/simulation/Simulation.h b/src/simulation/Simulation.h
index 82adb6f..349ab12 100644
--- a/src/simulation/Simulation.h
+++ b/src/simulation/Simulation.h
@@ -114,6 +114,7 @@ public:
int pretty_powder;
int sandcolour;
int sandcolour_frame;
+ int DEFAULT_PT_NUM;
int Load(GameSave * save);
int Load(int x, int y, GameSave * save);