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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-07-21 17:43:46 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-07-21 17:43:46 (GMT) |
| commit | f7d8556965832821036c210ffc1f9e73f3ff70cc (patch) | |
| tree | 58e985bdc6e99a2ad8e7382ebaf33553ae93d836 /src/simulation/SimulationData.cpp | |
| parent | 5bf0a084ace0e6b673efa4552b40de8b36e0668e (diff) | |
| download | powder-f7d8556965832821036c210ffc1f9e73f3ff70cc.zip powder-f7d8556965832821036c210ffc1f9e73f3ff70cc.tar.gz | |
Icons for menu items
Diffstat (limited to 'src/simulation/SimulationData.cpp')
| -rw-r--r-- | src/simulation/SimulationData.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/simulation/SimulationData.cpp b/src/simulation/SimulationData.cpp index 66e39a4..877474b 100644 --- a/src/simulation/SimulationData.cpp +++ b/src/simulation/SimulationData.cpp @@ -119,22 +119,22 @@ wall_type * LoadWalls(int & wallCount) { wall_type wtypes[] = { - {PIXPACK(0x808080), PIXPACK(0x000000), 0, "Erases walls."}, - {PIXPACK(0xC0C0C0), PIXPACK(0x101010), 0, "Wall. Indestructible. Blocks everything. Conductive."}, - {PIXPACK(0x808080), PIXPACK(0x808080), 0, "E-Wall. Becomes transparent when electricity is connected."}, - {PIXPACK(0xFF8080), PIXPACK(0xFF2008), 1, "Detector. Generates electricity when a particle is inside."}, - {PIXPACK(0x808080), PIXPACK(0x000000), 0, "Streamline. Set start point of a streamline."}, - {PIXPACK(0x8080FF), PIXPACK(0x000000), 1, "Fan. Accelerates air. Use line tool to set direction and strength."}, - {PIXPACK(0xC0C0C0), PIXPACK(0x101010), 2, "Wall. Blocks most particles but lets liquids through. Conductive."}, - {PIXPACK(0x808080), PIXPACK(0x000000), 1, "Wall. Absorbs particles but lets air currents through."}, - {PIXPACK(0x808080), PIXPACK(0x000000), 3, "Wall. Indestructible. Blocks everything."}, - {PIXPACK(0x3C3C3C), PIXPACK(0x000000), 1, "Wall. Indestructible. Blocks particles, allows air"}, - {PIXPACK(0x575757), PIXPACK(0x000000), 1, "Wall. Indestructible. Blocks liquids and gasses, allows powders"}, - {PIXPACK(0xFFFF22), PIXPACK(0x101010), 2, "Conductor, allows particles, conducts electricity"}, - {PIXPACK(0x242424), PIXPACK(0x101010), 0, "E-Hole, absorbs particles, release them when powered"}, - {PIXPACK(0x579777), PIXPACK(0x000000), 1, "Wall. Indestructible. Blocks liquids and solids, allows gasses"}, - {PIXPACK(0xFFEE00), PIXPACK(0xAA9900), 4, "Gravity wall"}, - {PIXPACK(0xFFAA00), PIXPACK(0xAA5500), 4, "Energy wall, allows only energy type particles to pass"}, + {PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "Erases walls."}, + {PIXPACK(0xC0C0C0), PIXPACK(0x101010), 0, Renderer::WallIcon, "Wall. Indestructible. Blocks everything. Conductive."}, + {PIXPACK(0x808080), PIXPACK(0x808080), 0, Renderer::WallIcon, "E-Wall. Becomes transparent when electricity is connected."}, + {PIXPACK(0xFF8080), PIXPACK(0xFF2008), 1, Renderer::WallIcon, "Detector. Generates electricity when a particle is inside."}, + {PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "Streamline. Set start point of a streamline."}, + {PIXPACK(0x8080FF), PIXPACK(0x000000), 1, Renderer::WallIcon, "Fan. Accelerates air. Use line tool to set direction and strength."}, + {PIXPACK(0xC0C0C0), PIXPACK(0x101010), 2, Renderer::WallIcon, "Wall. Blocks most particles but lets liquids through. Conductive."}, + {PIXPACK(0x808080), PIXPACK(0x000000), 1, Renderer::WallIcon, "Wall. Absorbs particles but lets air currents through."}, + {PIXPACK(0x808080), PIXPACK(0x000000), 3, Renderer::WallIcon, "Wall. Indestructible. Blocks everything."}, + {PIXPACK(0x3C3C3C), PIXPACK(0x000000), 1, Renderer::WallIcon, "Wall. Indestructible. Blocks particles, allows air"}, + {PIXPACK(0x575757), PIXPACK(0x000000), 1, Renderer::WallIcon, "Wall. Indestructible. Blocks liquids and gasses, allows powders"}, + {PIXPACK(0xFFFF22), PIXPACK(0x101010), 2, Renderer::WallIcon, "Conductor, allows particles, conducts electricity"}, + {PIXPACK(0x242424), PIXPACK(0x101010), 0, Renderer::WallIcon, "E-Hole, absorbs particles, release them when powered"}, + {PIXPACK(0x579777), PIXPACK(0x000000), 1, Renderer::WallIcon, "Wall. Indestructible. Blocks liquids and solids, allows gasses"}, + {PIXPACK(0xFFEE00), PIXPACK(0xAA9900), 4, Renderer::WallIcon, "Gravity wall"}, + {PIXPACK(0xFFAA00), PIXPACK(0xAA5500), 4, Renderer::WallIcon, "Energy wall, allows only energy type particles to pass"}, }; wallCount = UI_WALLCOUNT; wall_type * wtypesT = (wall_type*)malloc(UI_WALLCOUNT*sizeof(wall_type)); |
