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authorSimon Robertshaw <simon@hardwired.org.uk>2012-11-17 19:44:09 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-11-17 19:44:09 (GMT)
commit058a2edd75debbd0297f92572316daa704bd379f (patch)
treead303f091f9a08b209b91eb34a9fcad996a3de69 /src/simulation/SimulationData.h
parente3594aba9e05c6865d396418c028049cda92c2f3 (diff)
parent7a21ae192fe19868539956f3fe28e62b2c7c4429 (diff)
downloadpowder-058a2edd75debbd0297f92572316daa704bd379f.zip
powder-058a2edd75debbd0297f92572316daa704bd379f.tar.gz
Merge branch 'master' of github.com:FacialTurd/PowderToypp
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1 files changed, 178 insertions, 0 deletions
diff --git a/src/simulation/SimulationData.h b/src/simulation/SimulationData.h
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+/*
+ * SimulationData.h
+ *
+ * Created on: Jan 24, 2012
+ * Author: Simon
+ */
+
+#include <vector>
+
+#define SC_WALL 0
+#define SC_ELEC 1
+#define SC_POWERED 2
+#define SC_SENSOR 3
+#define SC_FORCE 4
+#define SC_EXPLOSIVE 5
+#define SC_GAS 6
+#define SC_LIQUID 7
+#define SC_POWDERS 8
+#define SC_SOLIDS 9
+#define SC_NUCLEAR 10
+#define SC_SPECIAL 11
+#define SC_LIFE 12
+#define SC_TOOL 13
+#define SC_DECO 14
+#define SC_CRACKER 15
+#define SC_CRACKER2 16
+#define SC_TOTAL 15
+
+#define UI_WALLSTART 222
+#define UI_ACTUALSTART 122
+#define UI_WALLCOUNT 16
+
+#define O_WL_WALLELEC 122
+#define O_WL_EWALL 123
+#define O_WL_DETECT 124
+#define O_WL_STREAM 125
+#define O_WL_SIGN 126
+#define O_WL_FAN 127
+#define O_WL_FANHELPER 255
+#define O_WL_ALLOWLIQUID 128
+#define O_WL_DESTROYALL 129
+#define O_WL_ERASE 130
+#define O_WL_WALL 131
+#define O_WL_ALLOWAIR 132
+#define O_WL_ALLOWSOLID 133
+#define O_WL_ALLOWALLELEC 134
+#define O_WL_EHOLE 135
+#define O_WL_ALLOWGAS 140
+#define O_WL_GRAV 142
+#define O_WL_ALLOWENERGY 145
+
+
+#define WL_ERASE 0
+#define WL_WALLELEC 1
+#define WL_EWALL 2
+#define WL_DETECT 3
+#define WL_STREAM 4
+#define WL_FAN 5
+#define WL_ALLOWLIQUID 6
+#define WL_DESTROYALL 7
+#define WL_WALL 8
+#define WL_ALLOWAIR 9
+#define WL_ALLOWSOLID 10
+#define WL_ALLOWALLELEC 11
+#define WL_EHOLE 12
+#define WL_ALLOWGAS 13
+#define WL_GRAV 14
+#define WL_ALLOWENERGY 15
+#define WL_FLOODHELPER 255
+
+#define SPC_AIR 236
+#define SPC_HEAT 237
+#define SPC_COOL 238
+#define SPC_VACUUM 239
+#define SPC_WIND 241
+#define SPC_PGRV 243
+#define SPC_NGRV 244
+#define SPC_PROP 246
+
+#define DECO_DRAW 0
+#define DECO_ADD 1
+#define DECO_SUBTRACT 2
+#define DECO_MULTIPLY 3
+#define DECO_DIVIDE 4
+#define DECO_SMUDGE 5
+#define DECO_CLEAR 6
+
+//Old IDs for GOL types
+#define GT_GOL 78
+#define GT_HLIF 79
+#define GT_ASIM 80
+#define GT_2x2 81
+#define GT_DANI 82
+#define GT_AMOE 83
+#define GT_MOVE 84
+#define GT_PGOL 85
+#define GT_DMOE 86
+#define GT_34 87
+#define GT_LLIF 88
+#define GT_STAN 89
+#define GT_SEED 134
+#define GT_MAZE 135
+#define GT_COAG 136
+#define GT_WALL 137
+#define GT_GNAR 138
+#define GT_REPL 139
+#define GT_MYST 140
+#define GT_LOTE 142
+#define GT_FRG2 143
+#define GT_STAR 144
+#define GT_FROG 145
+#define GT_BRAN 146
+
+//New IDs for GOL types
+#define NGT_GOL 0
+#define NGT_HLIF 1
+#define NGT_ASIM 2
+#define NGT_2x2 3
+#define NGT_DANI 4
+#define NGT_AMOE 5
+#define NGT_MOVE 6
+#define NGT_PGOL 7
+#define NGT_DMOE 8
+#define NGT_34 9
+#define NGT_LLIF 10
+#define NGT_STAN 11
+#define NGT_SEED 12
+#define NGT_MAZE 13
+#define NGT_COAG 14
+#define NGT_WALL 15
+#define NGT_GNAR 16
+#define NGT_REPL 17
+#define NGT_MYST 18
+#define NGT_LOTE 19
+#define NGT_FRG2 20
+#define NGT_STAR 21
+#define NGT_FROG 22
+#define NGT_BRAN 23
+
+#ifndef SIMULATIONDATA_H_
+#define SIMULATIONDATA_H_
+
+//#include "elements/NULLElement.h"
+//#include "Simulation.h"
+
+/*class Simulation;
+class Renderer;
+struct Particle;*/
+
+struct part_type;
+
+struct part_transition;
+
+struct wall_type;
+
+struct gol_menu;
+
+struct menu_section;
+
+struct wall_type;
+
+class SimTool;
+
+class Element;
+
+gol_menu * LoadGOLMenu(int & golMenuCount);
+
+int * LoadGOLTypes(int & golTypeCount);
+
+int * LoadGOLRules(int & golRuleCount);
+
+wall_type * LoadWalls(int & wallCount);
+
+menu_section * LoadMenus(int & menuCount);
+
+unsigned int * LoadLatent(int & elementCount);
+
+#endif /* SIMULATIONDATA_H_ */