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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-08-19 11:16:51 (GMT) |
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| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-08-19 11:16:51 (GMT) |
| commit | 4c63a6f5932be96dadb5bcc7003d6b12ed2c4b89 (patch) | |
| tree | a1f6a98d973df01c4551c64d8606e7abbdb48c77 /src/simulation/SimulationData.h | |
| parent | fee3f3bf44ae686d30abec6dabff446f7cf74656 (diff) | |
| download | powder-4c63a6f5932be96dadb5bcc7003d6b12ed2c4b89.zip powder-4c63a6f5932be96dadb5bcc7003d6b12ed2c4b89.tar.gz | |
Fix the Lua EngineProcess bug, not sure how either (needs further investigation) I suspect that stacking Lua calls upon each other (which will happen in engine->Tick()/engine->Draw()) is causing some unusual behaviour, checking for an engine break just before this fixes it. fixes #129
Diffstat (limited to 'src/simulation/SimulationData.h')
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