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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-04-09 10:46:42 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-04-09 10:46:42 (GMT) |
| commit | 798c78b04eda4bf8bf9b9dc4997692e0010eb93c (patch) | |
| tree | ed3ce2fa2a3a29e09b0fe8d6dae955c5e9a66dad /src/simulation/SimulationData.h | |
| parent | c88079d084f2f3b7ec891da22f8c497cd2652853 (diff) | |
| download | powder-798c78b04eda4bf8bf9b9dc4997692e0010eb93c.zip powder-798c78b04eda4bf8bf9b9dc4997692e0010eb93c.tar.gz | |
Add missing GOL data
Diffstat (limited to 'src/simulation/SimulationData.h')
| -rw-r--r-- | src/simulation/SimulationData.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/src/simulation/SimulationData.h b/src/simulation/SimulationData.h index c093d5c..3e35af6 100644 --- a/src/simulation/SimulationData.h +++ b/src/simulation/SimulationData.h @@ -61,6 +61,58 @@ #define DECO_MULTIPLY 3 #define DECO_DIVIDE 4 +//Old IDs for GOL types +#define GT_GOL 78 +#define GT_HLIF 79 +#define GT_ASIM 80 +#define GT_2x2 81 +#define GT_DANI 82 +#define GT_AMOE 83 +#define GT_MOVE 84 +#define GT_PGOL 85 +#define GT_DMOE 86 +#define GT_34 87 +#define GT_LLIF 88 +#define GT_STAN 89 +#define GT_SEED 134 +#define GT_MAZE 135 +#define GT_COAG 136 +#define GT_WALL 137 +#define GT_GNAR 138 +#define GT_REPL 139 +#define GT_MYST 140 +#define GT_LOTE 142 +#define GT_FRG2 143 +#define GT_STAR 144 +#define GT_FROG 145 +#define GT_BRAN 146 + +//New IDs for GOL types +#define NGT_GOL 0 +#define NGT_HLIF 1 +#define NGT_ASIM 2 +#define NGT_2x2 3 +#define NGT_DANI 4 +#define NGT_AMOE 5 +#define NGT_MOVE 6 +#define NGT_PGOL 7 +#define NGT_DMOE 8 +#define NGT_34 9 +#define NGT_LLIF 10 +#define NGT_STAN 11 +#define NGT_SEED 12 +#define NGT_MAZE 13 +#define NGT_COAG 14 +#define NGT_WALL 15 +#define NGT_GNAR 16 +#define NGT_REPL 17 +#define NGT_MYST 18 +#define NGT_LOTE 19 +#define NGT_FRG2 20 +#define NGT_STAR 21 +#define NGT_FROG 22 +#define NGT_BRAN 23 + #ifndef SIMULATIONDATA_H_ #define SIMULATIONDATA_H_ @@ -84,6 +136,8 @@ struct wall_type; gol_menu * LoadGOLMenu(int & golMenuCount); +int * LoadGOLTypes(int & golTypeCount); + int * LoadGOLRules(int & golRuleCount); wall_type * LoadWalls(int & wallCount); |
