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authorjacob1 <jfu614@gmail.com>2012-11-17 04:35:34 (GMT)
committer jacob1 <jfu614@gmail.com>2012-11-17 04:35:34 (GMT)
commit7a21ae192fe19868539956f3fe28e62b2c7c4429 (patch)
treead303f091f9a08b209b91eb34a9fcad996a3de69 /src/simulation/elements/BANG.cpp
parent9e72a619ab7a4b0aee928811923e675c19d1a569 (diff)
downloadpowder-7a21ae192fe19868539956f3fe28e62b2c7c4429.zip
powder-7a21ae192fe19868539956f3fe28e62b2c7c4429.tar.gz
VINE cool/burn effects like in PLNT, less sharp burn lines, fix infinite smoke from TNT
Diffstat (limited to 'src/simulation/elements/BANG.cpp')
-rw-r--r--src/simulation/elements/BANG.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/simulation/elements/BANG.cpp b/src/simulation/elements/BANG.cpp
index b0ff983..8922e0e 100644
--- a/src/simulation/elements/BANG.cpp
+++ b/src/simulation/elements/BANG.cpp
@@ -102,6 +102,7 @@ int Element_BANG::update(UPDATE_FUNC_ARGS)
else
{
sim->create_part(i, x, y, PT_SMKE);
+ parts[i].life = rand()%50+500;
parts[i].temp = restrict_flt((MAX_TEMP/4)+otemp, MIN_TEMP, MAX_TEMP);
}
}