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authorSimon Robertshaw <simon@hardwired.org.uk>2012-11-17 19:44:09 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-11-17 19:44:09 (GMT)
commit058a2edd75debbd0297f92572316daa704bd379f (patch)
treead303f091f9a08b209b91eb34a9fcad996a3de69 /src/simulation/elements/Element.h
parente3594aba9e05c6865d396418c028049cda92c2f3 (diff)
parent7a21ae192fe19868539956f3fe28e62b2c7c4429 (diff)
downloadpowder-058a2edd75debbd0297f92572316daa704bd379f.zip
powder-058a2edd75debbd0297f92572316daa704bd379f.tar.gz
Merge branch 'master' of github.com:FacialTurd/PowderToypp
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diff --git a/src/simulation/elements/Element.h b/src/simulation/elements/Element.h
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+#ifndef ELEMENTCLASS_H
+#define ELEMENTCLASS_H
+
+#include "simulation/Simulation.h"
+#include "graphics/Renderer.h"
+#include "simulation/Elements.h"
+#include "simulation/StructProperty.h"
+
+class Simulation;
+class Renderer;
+struct Particle;
+class Element
+{
+public:
+ char *Identifier;
+ char *Name;
+ pixel Colour;
+ float Advection;
+ float AirDrag;
+ float AirLoss;
+ float Loss;
+ float Collision;
+ float Gravity;
+ float Diffusion;
+ float HotAir;
+ int Falldown;
+ int Flammable;
+ int Explosive;
+ int Meltable;
+ int Hardness;
+ int MenuVisible;
+ int Enabled;
+ int Weight;
+ int MenuSection;
+ float Temperature;
+ unsigned char HeatConduct;
+ char *Description;
+ char State;
+ unsigned int Properties;
+ int (*Update) (UPDATE_FUNC_ARGS);
+ int (*Graphics) (GRAPHICS_FUNC_ARGS);
+ VideoBuffer * (*IconGenerator)(int, int, int);
+
+ float HighPressure;
+ int HighPressureTransition;
+ float LowPressure;
+ int LowPressureTransition;
+ float HighTemperature;
+ int HighTemperatureTransition;
+ float LowTemperature;
+ int LowTemperatureTransition;
+
+ Element();
+ virtual ~Element() {}
+ static int defaultGraphics(GRAPHICS_FUNC_ARGS);
+ static int legacyUpdate(UPDATE_FUNC_ARGS);
+
+ /** Returns a list of properties, their type and offset within the structure that can be changed
+ by higher-level processes refering to them by name such as Lua or the property tool **/
+ static std::vector<StructProperty> GetProperties();
+};
+
+#endif