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authorjacob1 <jfu614@gmail.com>2013-02-22 16:54:32 (GMT)
committer jacob1 <jfu614@gmail.com>2013-02-22 16:54:32 (GMT)
commit11f45e3e992adc83447375f3b4e3d340970c91e5 (patch)
treeb82a3afb54f945f2b22d153d58c5713561c163a8 /src/simulation/elements/FRME.cpp
parent40c4289ce87f31cbc9f5194d37f068d89416d4c8 (diff)
downloadpowder-11f45e3e992adc83447375f3b4e3d340970c91e5.zip
powder-11f45e3e992adc83447375f3b4e3d340970c91e5.tar.gz
CRAY spawns elements at its temp, fix color glitch with ARAY too, move FRME to force
Diffstat (limited to 'src/simulation/elements/FRME.cpp')
-rw-r--r--src/simulation/elements/FRME.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/simulation/elements/FRME.cpp b/src/simulation/elements/FRME.cpp
index 352b2a0..6fb4119 100644
--- a/src/simulation/elements/FRME.cpp
+++ b/src/simulation/elements/FRME.cpp
@@ -6,7 +6,7 @@ Element_FRME::Element_FRME()
Name = "FRME";
Colour = PIXPACK(0x999988);
MenuVisible = 1;
- MenuSection = SC_SOLIDS;
+ MenuSection = SC_FORCE;
Enabled = 1;
Advection = 0.0f;