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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-11-17 19:44:09 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-11-17 19:44:09 (GMT) |
| commit | 058a2edd75debbd0297f92572316daa704bd379f (patch) | |
| tree | ad303f091f9a08b209b91eb34a9fcad996a3de69 /src/simulation/elements/STKM.cpp | |
| parent | e3594aba9e05c6865d396418c028049cda92c2f3 (diff) | |
| parent | 7a21ae192fe19868539956f3fe28e62b2c7c4429 (diff) | |
| download | powder-058a2edd75debbd0297f92572316daa704bd379f.zip powder-058a2edd75debbd0297f92572316daa704bd379f.tar.gz | |
Merge branch 'master' of github.com:FacialTurd/PowderToypp
Diffstat (limited to 'src/simulation/elements/STKM.cpp')
| -rw-r--r-- | src/simulation/elements/STKM.cpp | 557 |
1 files changed, 557 insertions, 0 deletions
diff --git a/src/simulation/elements/STKM.cpp b/src/simulation/elements/STKM.cpp new file mode 100644 index 0000000..081720e --- /dev/null +++ b/src/simulation/elements/STKM.cpp @@ -0,0 +1,557 @@ +#include "simulation/Elements.h" +//#TPT-Directive ElementClass Element_STKM PT_STKM 55 +Element_STKM::Element_STKM() +{ + Identifier = "DEFAULT_PT_STKM"; + Name = "STKM"; + Colour = PIXPACK(0xFFE0A0); + MenuVisible = 1; + MenuSection = SC_SPECIAL; + Enabled = 1; + + Advection = 0.5f; + AirDrag = 0.00f * CFDS; + AirLoss = 0.2f; + Loss = 1.0f; + Collision = 0.0f; + Gravity = 0.0f; + Diffusion = 0.0f; + HotAir = 0.00f * CFDS; + Falldown = 0; + + Flammable = 0; + Explosive = 0; + Meltable = 0; + Hardness = 0; + + Weight = 50; + + Temperature = R_TEMP+14.6f+273.15f; + HeatConduct = 0; + Description = "Stickman. Don't kill him!"; + + State = ST_NONE; + Properties = 0; + + LowPressure = IPL; + LowPressureTransition = NT; + HighPressure = IPH; + HighPressureTransition = NT; + LowTemperature = ITL; + LowTemperatureTransition = NT; + HighTemperature = 620.0f; + HighTemperatureTransition = PT_FIRE; + + Update = &Element_STKM::update; + Graphics = &Element_STKM::graphics; +} + +//#TPT-Directive ElementHeader Element_STKM static int update(UPDATE_FUNC_ARGS) +int Element_STKM::update(UPDATE_FUNC_ARGS) + +{ + run_stickman(&sim->player, UPDATE_FUNC_SUBCALL_ARGS); + return 0; +} + + + +//#TPT-Directive ElementHeader Element_STKM static int graphics(GRAPHICS_FUNC_ARGS) +int Element_STKM::graphics(GRAPHICS_FUNC_ARGS) +{ + *colr = *colg = *colb = *cola = 0; + *pixel_mode = PSPEC_STICKMAN; + return 1; +} + +#define INBOND(x, y) ((x)>=0 && (y)>=0 && (x)<XRES && (y)<YRES) + +//#TPT-Directive ElementHeader Element_STKM static int run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) +int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) { + int r, rx, ry; + int t = parts[i].type; + float pp, d; + float dt = 0.9;///(FPSB*FPSB); //Delta time in square + float gvx, gvy; + float gx, gy, dl, dr; + + if ((parts[i].ctype>0 && parts[i].ctype<PT_NUM && sim->elements[parts[i].ctype].Enabled && sim->elements[parts[i].ctype].Falldown>0) || parts[i].ctype==SPC_AIR || parts[i].ctype == PT_NEUT || parts[i].ctype == PT_PHOT || parts[i].ctype == PT_LIGH) + playerp->elem = parts[i].ctype; + playerp->frames++; + + //Temperature handling + if (parts[i].temp<243) + parts[i].life -= 1; + if ((parts[i].temp<309.6f) && (parts[i].temp>=243)) + parts[i].temp += 1; + + //Death + if (parts[i].life<1 || (sim->pv[y/CELL][x/CELL]>=4.5f && playerp->elem != SPC_AIR) ) //If his HP is less that 0 or there is very big wind... + { + for (r=-2; r<=1; r++) + { + sim->create_part(-1, x+r, y-2, playerp->elem); + sim->create_part(-1, x+r+1, y+2, playerp->elem); + sim->create_part(-1, x-2, y+r+1, playerp->elem); + sim->create_part(-1, x+2, y+r, playerp->elem); + } + sim->kill_part(i); //Kill him + return 1; + } + + //Follow gravity + gvx = gvy = 0.0f; + switch (sim->gravityMode) + { + default: + case 0: + gvy = 1; + break; + case 1: + gvy = gvx = 0.0f; + break; + case 2: + { + float gravd; + gravd = 0.01f - hypotf((parts[i].x - XCNTR), (parts[i].y - YCNTR)); + gvx = ((float)(parts[i].x - XCNTR) / gravd); + gvy = ((float)(parts[i].y - YCNTR) / gravd); + } + break; + } + + gvx += sim->gravx[((int)parts[i].y/CELL)*(XRES/CELL)+((int)parts[i].x/CELL)]; + gvy += sim->gravy[((int)parts[i].y/CELL)*(XRES/CELL)+((int)parts[i].x/CELL)]; + + parts[i].vx -= gvx*dt; //Head up! + parts[i].vy -= gvy*dt; + + //Verlet integration + pp = 2*playerp->legs[0]-playerp->legs[2]+playerp->accs[0]*dt*dt; + playerp->legs[2] = playerp->legs[0]; + playerp->legs[0] = pp; + pp = 2*playerp->legs[1]-playerp->legs[3]+playerp->accs[1]*dt*dt; + playerp->legs[3] = playerp->legs[1]; + playerp->legs[1] = pp; + + pp = 2*playerp->legs[4]-playerp->legs[6]+(playerp->accs[2]+gvx)*dt*dt; + playerp->legs[6] = playerp->legs[4]; + playerp->legs[4] = pp; + pp = 2*playerp->legs[5]-playerp->legs[7]+(playerp->accs[3]+gvy)*dt*dt; + playerp->legs[7] = playerp->legs[5]; + playerp->legs[5] = pp; + + pp = 2*playerp->legs[8]-playerp->legs[10]+playerp->accs[4]*dt*dt; + playerp->legs[10] = playerp->legs[8]; + playerp->legs[8] = pp; + pp = 2*playerp->legs[9]-playerp->legs[11]+playerp->accs[5]*dt*dt; + playerp->legs[11] = playerp->legs[9]; + playerp->legs[9] = pp; + + pp = 2*playerp->legs[12]-playerp->legs[14]+(playerp->accs[6]+gvx)*dt*dt; + playerp->legs[14] = playerp->legs[12]; + playerp->legs[12] = pp; + pp = 2*playerp->legs[13]-playerp->legs[15]+(playerp->accs[7]+gvy)*dt*dt; + playerp->legs[15] = playerp->legs[13]; + playerp->legs[13] = pp; + + //Setting accseleration to 0 + playerp->accs[0] = 0; + playerp->accs[1] = 0; + + playerp->accs[2] = 0; + playerp->accs[3] = 0; + + playerp->accs[4] = 0; + playerp->accs[5] = 0; + + playerp->accs[6] = 0; + playerp->accs[7] = 0; + + gx = (playerp->legs[4] + playerp->legs[12])/2 - gvy; + gy = (playerp->legs[5] + playerp->legs[13])/2 + gvx; + dl = pow(gx - playerp->legs[4], 2) + pow(gy - playerp->legs[5], 2); + dr = pow(gx - playerp->legs[12], 2) + pow(gy - playerp->legs[13], 2); + + //Go left + if (((int)(playerp->comm)&0x01) == 0x01) + { + if (dl>dr) + { + if (!sim->eval_move(t, playerp->legs[4], playerp->legs[5], NULL)) + { + playerp->accs[2] = -3*gvy-3*gvx; + playerp->accs[3] = 3*gvx-3*gvy; + playerp->accs[0] = -gvy; + playerp->accs[1] = gvx; + } + } + else + { + if (!sim->eval_move(t, playerp->legs[12], playerp->legs[13], NULL)) + { + playerp->accs[6] = -3*gvy-3*gvx; + playerp->accs[7] = 3*gvx-3*gvy; + playerp->accs[0] = -gvy; + playerp->accs[1] = gvx; + } + } + } + + //Go right + if (((int)(playerp->comm)&0x02) == 0x02) + { + if (dl<dr) + { + if (!sim->eval_move(t, playerp->legs[4], playerp->legs[5], NULL)) + { + playerp->accs[2] = 3*gvy-3*gvx; + playerp->accs[3] = -3*gvx-3*gvy; + playerp->accs[0] = gvy; + playerp->accs[1] = -gvx; + } + } + else + { + if (!sim->eval_move(t, playerp->legs[12], playerp->legs[13], NULL)) + { + playerp->accs[6] = 3*gvy-3*gvx; + playerp->accs[7] = -3*gvx-3*gvy; + playerp->accs[0] = gvy; + playerp->accs[1] = -gvx; + } + } + } + + //Jump + if (((int)(playerp->comm)&0x04) == 0x04 && + (!sim->eval_move(t, playerp->legs[4], playerp->legs[5], NULL) || !sim->eval_move(t, playerp->legs[12], playerp->legs[13], NULL))) + { + parts[i].vy -= 4*gvy; + playerp->accs[3] -= gvy; + playerp->accs[7] -= gvy; + } + + //Charge detector wall if foot inside + if (sim->bmap[(int)(playerp->legs[5]+0.5)/CELL][(int)(playerp->legs[4]+0.5)/CELL]==WL_DETECT) + sim->set_emap((int)playerp->legs[4]/CELL, (int)playerp->legs[5]/CELL); + if (sim->bmap[(int)(playerp->legs[13]+0.5)/CELL][(int)(playerp->legs[12]+0.5)/CELL]==WL_DETECT) + sim->set_emap((int)(playerp->legs[12]+0.5)/CELL, (int)(playerp->legs[13]+0.5)/CELL); + + //Searching for particles near head + for (rx=-2; rx<3; rx++) + for (ry=-2; ry<3; ry++) + if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry)) + { + r = pmap[y+ry][x+rx]; + if (!r) + r = sim->photons[y+ry][x+rx]; + + if (!r && !sim->bmap[(y+ry)/CELL][(x+rx)/CELL]) + continue; + + if (sim->elements[r&0xFF].Falldown!=0 || sim->elements[r&0xFF].State == ST_GAS + || sim->elements[r&0xFF].Properties&TYPE_GAS + || sim->elements[r&0xFF].Properties&TYPE_LIQUID + || (r&0xFF) == PT_NEUT || (r&0xFF) == PT_PHOT) + { + playerp->elem = r&0xFF; //Current element + } + if ((r&0xFF)==PT_TESC || (r&0xFF)==PT_LIGH) + playerp->elem = PT_LIGH; + if ((r&0xFF) == PT_PLNT && parts[i].life<100) //Plant gives him 5 HP + { + if (parts[i].life<=95) + parts[i].life += 5; + else + parts[i].life = 100; + sim->kill_part(r>>8); + } + + if ((r&0xFF) == PT_NEUT) + { + if (parts[i].life<=100) parts[i].life -= (102-parts[i].life)/2; + else parts[i].life *= 0.9f; + sim->kill_part(r>>8); + } + if (sim->bmap[(ry+y)/CELL][(rx+x)/CELL]==WL_FAN) + playerp->elem = SPC_AIR; + if ((r&0xFF)==PT_PRTI) + Element_STKM::STKM_interact(sim, playerp, i, rx, ry); + if (!parts[i].type)//STKM_interact may kill STKM + return 1; + } + + //Head position + rx = x + 3*((((int)playerp->pcomm)&0x02) == 0x02) - 3*((((int)playerp->pcomm)&0x01) == 0x01); + ry = y - 3*(playerp->pcomm == 0); + + //Spawn + if (((int)(playerp->comm)&0x08) == 0x08) + { + ry -= 2*(rand()%2)+1; + r = pmap[ry][rx]; + if (sim->elements[r&0xFF].State == ST_SOLID) + { + sim->create_part(-1, rx, ry, PT_SPRK); + playerp->frames = 0; + } + else + { + int np = -1; + if (playerp->elem == SPC_AIR) + sim->CreateParts(rx + 3*((((int)playerp->pcomm)&0x02) == 0x02) - 3*((((int)playerp->pcomm)&0x01) == 0x01), ry, 4, 4, SPC_AIR, 0); + else if (playerp->elem==PT_LIGH && playerp->frames<30)//limit lightning creation rate + np = -1; + else + np = sim->create_part(-1, rx, ry, playerp->elem); + if ( (np < NPART) && np>=0) + { + if (playerp->elem == PT_PHOT) + { + int random = abs(rand()%3-1)*3; + if (random==0) + { + sim->kill_part(np); + } + else + { + parts[np].vy = 0; + if (((int)playerp->pcomm)&(0x01|0x02)) + parts[np].vx = (((((int)playerp->pcomm)&0x02) == 0x02) - (((int)(playerp->pcomm)&0x01) == 0x01))*random; + else + parts[np].vx = random; + } + } + else if (playerp->elem == PT_LIGH) + { + float angle; + int power = 100; + if (gvx!=0 || gvy!=0) + angle = atan2(gvx, gvy)*180.0f/M_PI; + else + angle = rand()%360; + if (((int)playerp->comm)&0x01) + angle += 180; + if (angle>360) + angle-=360; + if (angle<0) + angle+=360; + parts[np].tmp = angle; + parts[np].life=rand()%(2+power/15)+power/7; + parts[np].temp=parts[np].life*power/2.5; + parts[np].tmp2=1; + } + else if (playerp->elem != SPC_AIR) + { + parts[np].vx -= -gvy*(5*((((int)playerp->pcomm)&0x02) == 0x02) - 5*(((int)(playerp->pcomm)&0x01) == 0x01)); + parts[np].vy -= gvx*(5*((((int)playerp->pcomm)&0x02) == 0x02) - 5*(((int)(playerp->pcomm)&0x01) == 0x01)); + parts[i].vx -= (sim->elements[(int)playerp->elem].Weight*parts[np].vx)/1000; + } + playerp->frames = 0; + } + + } + } + + //Simulation of joints + d = 25/(pow((playerp->legs[0]-playerp->legs[4]), 2) + pow((playerp->legs[1]-playerp->legs[5]), 2)+25) - 0.5; //Fast distance + playerp->legs[4] -= (playerp->legs[0]-playerp->legs[4])*d; + playerp->legs[5] -= (playerp->legs[1]-playerp->legs[5])*d; + playerp->legs[0] += (playerp->legs[0]-playerp->legs[4])*d; + playerp->legs[1] += (playerp->legs[1]-playerp->legs[5])*d; + + d = 25/(pow((playerp->legs[8]-playerp->legs[12]), 2) + pow((playerp->legs[9]-playerp->legs[13]), 2)+25) - 0.5; + playerp->legs[12] -= (playerp->legs[8]-playerp->legs[12])*d; + playerp->legs[13] -= (playerp->legs[9]-playerp->legs[13])*d; + playerp->legs[8] += (playerp->legs[8]-playerp->legs[12])*d; + playerp->legs[9] += (playerp->legs[9]-playerp->legs[13])*d; + + d = 36/(pow((playerp->legs[0]-parts[i].x), 2) + pow((playerp->legs[1]-parts[i].y), 2)+36) - 0.5; + parts[i].vx -= (playerp->legs[0]-parts[i].x)*d; + parts[i].vy -= (playerp->legs[1]-parts[i].y)*d; + playerp->legs[0] += (playerp->legs[0]-parts[i].x)*d; + playerp->legs[1] += (playerp->legs[1]-parts[i].y)*d; + + d = 36/(pow((playerp->legs[8]-parts[i].x), 2) + pow((playerp->legs[9]-parts[i].y), 2)+36) - 0.5; + parts[i].vx -= (playerp->legs[8]-parts[i].x)*d; + parts[i].vy -= (playerp->legs[9]-parts[i].y)*d; + playerp->legs[8] += (playerp->legs[8]-parts[i].x)*d; + playerp->legs[9] += (playerp->legs[9]-parts[i].y)*d; + + if (INBOND(playerp->legs[4], playerp->legs[5]) && !sim->eval_move(t, playerp->legs[4], playerp->legs[5], NULL)) + { + playerp->legs[4] = playerp->legs[6]; + playerp->legs[5] = playerp->legs[7]; + } + + if (INBOND(playerp->legs[12], playerp->legs[13]) && !sim->eval_move(t, playerp->legs[12], playerp->legs[13], NULL)) + { + playerp->legs[12] = playerp->legs[14]; + playerp->legs[13] = playerp->legs[15]; + } + + //This makes stick man "pop" from obstacles + if (INBOND(playerp->legs[4], playerp->legs[5]) && !sim->eval_move(t, playerp->legs[4], playerp->legs[5], NULL)) + { + float t; + t = playerp->legs[4]; playerp->legs[4] = playerp->legs[6]; playerp->legs[6] = t; + t = playerp->legs[5]; playerp->legs[5] = playerp->legs[7]; playerp->legs[7] = t; + } + + if (INBOND(playerp->legs[12], playerp->legs[13]) && !sim->eval_move(t, playerp->legs[12], playerp->legs[13], NULL)) + { + float t; + t = playerp->legs[12]; playerp->legs[12] = playerp->legs[14]; playerp->legs[14] = t; + t = playerp->legs[13]; playerp->legs[13] = playerp->legs[15]; playerp->legs[15] = t; + } + + //Keeping legs distance + if ((pow((playerp->legs[4] - playerp->legs[12]), 2) + pow((playerp->legs[5]-playerp->legs[13]), 2))<16) + { + float tvx, tvy; + tvx = -gvy; + tvy = gvx; + + if (tvx || tvy) + { + playerp->accs[2] -= 0.2*tvx/hypot(tvx, tvy); + playerp->accs[3] -= 0.2*tvy/hypot(tvx, tvy); + + playerp->accs[6] += 0.2*tvx/hypot(tvx, tvy); + playerp->accs[7] += 0.2*tvy/hypot(tvx, tvy); + } + } + + if ((pow((playerp->legs[0] - playerp->legs[8]), 2) + pow((playerp->legs[1]-playerp->legs[9]), 2))<16) + { + float tvx, tvy; + tvx = -gvy; + tvy = gvx; + + if (tvx || tvy) + { + playerp->accs[0] -= 0.2*tvx/hypot(tvx, tvy); + playerp->accs[1] -= 0.2*tvy/hypot(tvx, tvy); + + playerp->accs[4] += 0.2*tvx/hypot(tvx, tvy); + playerp->accs[5] += 0.2*tvy/hypot(tvx, tvy); + } + } + + //If legs touch something + Element_STKM::STKM_interact(sim, playerp, i, (int)(playerp->legs[4]+0.5), (int)(playerp->legs[5]+0.5)); + Element_STKM::STKM_interact(sim, playerp, i, (int)(playerp->legs[12]+0.5), (int)(playerp->legs[13]+0.5)); + Element_STKM::STKM_interact(sim, playerp, i, (int)(playerp->legs[4]+0.5), (int)playerp->legs[5]); + Element_STKM::STKM_interact(sim, playerp, i, (int)(playerp->legs[12]+0.5), (int)playerp->legs[13]); + if (!parts[i].type) + return 1; + + parts[i].ctype = playerp->elem; + return 0; +} + +//#TPT-Directive ElementHeader Element_STKM static void STKM_interact(Simulation * sim, playerst* playerp, int i, int x, int y) +void Element_STKM::STKM_interact(Simulation * sim, playerst* playerp, int i, int x, int y) +{ + int r; + if (x<0 || y<0 || x>=XRES || y>=YRES || !sim->parts[i].type) + return; + r = sim->pmap[y][x]; + if (r) + { + if ((r&0xFF)==PT_SPRK && playerp->elem!=PT_LIGH) //If on charge + { + sim->parts[i].life -= (int)(rand()*20/RAND_MAX)+32; + } + + if (sim->elements[r&0xFF].HeatConduct && ((playerp->elem!=PT_LIGH && sim->parts[r>>8].temp>=323) || sim->parts[r>>8].temp<=243)) + { + sim->parts[i].life -= 2; + playerp->accs[3] -= 1; + } + + if (sim->elements[r&0xFF].Properties&PROP_DEADLY) + switch (r&0xFF) + { + case PT_ACID: + sim->parts[i].life -= 5; + break; + default: + sim->parts[i].life -= 1; + break; + } + + if (sim->elements[r&0xFF].Properties&PROP_RADIOACTIVE) + sim->parts[i].life -= 1; + + if ((r&0xFF)==PT_PRTI && sim->parts[i].type) + { + int nnx, count=1;//gives rx=0, ry=1 in update_PRTO + sim->parts[r>>8].tmp = (int)((sim->parts[r>>8].temp-73.15f)/100+1); + if (sim->parts[r>>8].tmp>=CHANNELS) sim->parts[r>>8].tmp = CHANNELS-1; + else if (sim->parts[r>>8].tmp<0) sim->parts[r>>8].tmp = 0; + for (nnx=0; nnx<80; nnx++) + if (!sim->portalp[sim->parts[r>>8].tmp][count][nnx].type) + { + sim->portalp[sim->parts[r>>8].tmp][count][nnx] = sim->parts[i]; + sim->kill_part(i); + //stop new STKM/fighters being created to replace the ones in the portal: + playerp->spwn = 1; + if (sim->portalp[sim->parts[r>>8].tmp][count][nnx].type==PT_FIGH) + sim->fighcount++; + break; + } + } + if (((r&0xFF)==PT_BHOL || (r&0xFF)==PT_NBHL) && sim->parts[i].type) + { + if (!sim->legacy_enable) + { + sim->parts[r>>8].temp = restrict_flt(sim->parts[r>>8].temp+sim->parts[i].temp/2, MIN_TEMP, MAX_TEMP); + } + sim->kill_part(i); + } + if (((r&0xFF)==PT_VOID || ((r&0xFF)==PT_PVOD && sim->parts[r>>8].life==10)) && (!sim->parts[r>>8].ctype || (sim->parts[r>>8].ctype==sim->parts[i].type)!=(sim->parts[r>>8].tmp&1)) && sim->parts[i].type) + { + sim->kill_part(i); + } + } +} + +//#TPT-Directive ElementHeader Element_STKM static void STKM_init_legs(Simulation * sim, playerst* playerp, int i) +void Element_STKM::STKM_init_legs(Simulation * sim, playerst* playerp, int i) +{ + int x, y; + + x = (int)(sim->parts[i].x+0.5f); + y = (int)(sim->parts[i].y+0.5f); + + playerp->legs[0] = x-1; + playerp->legs[1] = y+6; + playerp->legs[2] = x-1; + playerp->legs[3] = y+6; + + playerp->legs[4] = x-3; + playerp->legs[5] = y+12; + playerp->legs[6] = x-3; + playerp->legs[7] = y+12; + + playerp->legs[8] = x+1; + playerp->legs[9] = y+6; + playerp->legs[10] = x+1; + playerp->legs[11] = y+6; + + playerp->legs[12] = x+3; + playerp->legs[13] = y+12; + playerp->legs[14] = x+3; + playerp->legs[15] = y+12; + + for (int i = 0; i < 8; i++) + playerp->accs[i] = 0; + playerp->comm = 0; + playerp->pcomm = 0; + playerp->frames = 0; +} + + +Element_STKM::~Element_STKM() {} |
