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authorSaveliy Skresanov <savask@yandex.ru>2013-07-07 04:52:08 (GMT)
committer Saveliy Skresanov <savask@yandex.ru>2013-07-07 04:52:08 (GMT)
commitac66ce3b3c08d6820fc872e5570d0c32320e3e60 (patch)
tree81f7bb0ee4e6283a530a1f7b9e1e6d943486117b /src/simulation/elements/STKM.cpp
parent74b8b2c85bc2cce5bb4c712ca731e2a0b64ba814 (diff)
downloadpowder-ac66ce3b3c08d6820fc872e5570d0c32320e3e60.zip
powder-ac66ce3b3c08d6820fc872e5570d0c32320e3e60.tar.gz
Fix the bug where stickmen were shooting LIGH only in one direction.
Diffstat (limited to 'src/simulation/elements/STKM.cpp')
-rw-r--r--src/simulation/elements/STKM.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/simulation/elements/STKM.cpp b/src/simulation/elements/STKM.cpp
index 39b389a..d576637 100644
--- a/src/simulation/elements/STKM.cpp
+++ b/src/simulation/elements/STKM.cpp
@@ -457,7 +457,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
angle = atan2(gvx, gvy)*180.0f/M_PI;
else
angle = rand()%360;
- if (((int)playerp->comm)&0x01)
+ if (((int)playerp->pcomm)&0x01)
angle += 180;
if (angle>360)
angle-=360;