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| author | Saveliy Skresanov <savask@yandex.ru> | 2013-07-07 04:52:08 (GMT) |
|---|---|---|
| committer | Saveliy Skresanov <savask@yandex.ru> | 2013-07-07 04:52:08 (GMT) |
| commit | ac66ce3b3c08d6820fc872e5570d0c32320e3e60 (patch) | |
| tree | 81f7bb0ee4e6283a530a1f7b9e1e6d943486117b /src/simulation/elements/STKM.cpp | |
| parent | 74b8b2c85bc2cce5bb4c712ca731e2a0b64ba814 (diff) | |
| download | powder-ac66ce3b3c08d6820fc872e5570d0c32320e3e60.zip powder-ac66ce3b3c08d6820fc872e5570d0c32320e3e60.tar.gz | |
Fix the bug where stickmen were shooting LIGH only in one direction.
Diffstat (limited to 'src/simulation/elements/STKM.cpp')
| -rw-r--r-- | src/simulation/elements/STKM.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/simulation/elements/STKM.cpp b/src/simulation/elements/STKM.cpp index 39b389a..d576637 100644 --- a/src/simulation/elements/STKM.cpp +++ b/src/simulation/elements/STKM.cpp @@ -457,7 +457,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) { angle = atan2(gvx, gvy)*180.0f/M_PI; else angle = rand()%360; - if (((int)playerp->comm)&0x01) + if (((int)playerp->pcomm)&0x01) angle += 180; if (angle>360) angle-=360; |
