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authorjacksonmj <mj-pt@jacksonmj.co.uk>2012-06-28 23:04:46 (GMT)
committer jacksonmj <mj-pt@jacksonmj.co.uk>2012-06-28 23:04:46 (GMT)
commit966f1dcc235d65943d14e2a99058de709a15659a (patch)
tree443e006634ed5f5065661b9257ecdc9ad0d8e6ef /src/simulation/elements/SWCH.cpp
parent167740e83926c233b108ada9ca770f6adaf312dd (diff)
downloadpowder-966f1dcc235d65943d14e2a99058de709a15659a.zip
powder-966f1dcc235d65943d14e2a99058de709a15659a.tar.gz
Use atan2 for LIGH angle calculations
atan2 gives the actual angle (in the range -pi to pi). acos and asin just give the principal value (in the range 0 to pi, or -pi/2 to pi/2)
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