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authorjacob1 <jfu614@gmail.com>2012-11-17 04:35:34 (GMT)
committer jacob1 <jfu614@gmail.com>2012-11-17 04:35:34 (GMT)
commit7a21ae192fe19868539956f3fe28e62b2c7c4429 (patch)
treead303f091f9a08b209b91eb34a9fcad996a3de69 /src/simulation/elements/WOOD.cpp
parent9e72a619ab7a4b0aee928811923e675c19d1a569 (diff)
downloadpowder-7a21ae192fe19868539956f3fe28e62b2c7c4429.zip
powder-7a21ae192fe19868539956f3fe28e62b2c7c4429.tar.gz
VINE cool/burn effects like in PLNT, less sharp burn lines, fix infinite smoke from TNT
Diffstat (limited to 'src/simulation/elements/WOOD.cpp')
-rw-r--r--src/simulation/elements/WOOD.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/simulation/elements/WOOD.cpp b/src/simulation/elements/WOOD.cpp
index 134d827..54e2e50 100644
--- a/src/simulation/elements/WOOD.cpp
+++ b/src/simulation/elements/WOOD.cpp
@@ -55,7 +55,7 @@ int Element_WOOD::graphics(GRAPHICS_FUNC_ARGS)
*colr -= (int)restrict_flt((maxtemp-400)/3,0,172);
*colg -= (int)restrict_flt((maxtemp-400)/4,0,140);
*colb -= (int)restrict_flt((maxtemp-400)/20,0,44);
- if (maxtemp > 550)
+ if (maxtemp > 450)
cpart->tmp = (int)maxtemp;
}
if (maxtemp < 273)