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| author | jacob1 <jfu614@gmail.com> | 2012-09-04 00:09:53 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-09-06 23:52:56 (GMT) |
| commit | f8f70a3f770b6cbc1e9c182572317c0968af718b (patch) | |
| tree | 03e94654817ce2c944bcc75f484313331e2daf9d /src/simulation/elements | |
| parent | 58fa3dd539ad0ee7ebb44ec68515bdc22956c095 (diff) | |
| download | powder-f8f70a3f770b6cbc1e9c182572317c0968af718b.zip powder-f8f70a3f770b6cbc1e9c182572317c0968af718b.tar.gz | |
Visual studio compatibility
This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
Diffstat (limited to 'src/simulation/elements')
| -rw-r--r-- | src/simulation/elements/GEL.cpp | 2 | ||||
| -rw-r--r-- | src/simulation/elements/SPRK.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/simulation/elements/GEL.cpp b/src/simulation/elements/GEL.cpp index 01fa829..5a139db 100644 --- a/src/simulation/elements/GEL.cpp +++ b/src/simulation/elements/GEL.cpp @@ -115,7 +115,7 @@ int Element_GEL::update(UPDATE_FUNC_ARGS) dy = parts[i].y - parts[r>>8].y; //Stickness - if ((dx*dx + dy*dy)>1.5 && (gel || !sim->elements[r&0xFF].Falldown || (fabs(rx)<2 && fabs(ry)<2))) + if ((dx*dx + dy*dy)>1.5 && (gel || !sim->elements[r&0xFF].Falldown || (fabs((float)rx)<2 && fabs((float)ry)<2))) { float per, nd; nd = dx*dx + dy*dy - 0.5; diff --git a/src/simulation/elements/SPRK.cpp b/src/simulation/elements/SPRK.cpp index b4db3ad..d1cbc17 100644 --- a/src/simulation/elements/SPRK.cpp +++ b/src/simulation/elements/SPRK.cpp @@ -121,7 +121,7 @@ int Element_SPRK::update(UPDATE_FUNC_ARGS) parts[i].life=60; parts[p].temp=parts[p].life*parts[i].tmp/2.5; parts[p].tmp2=1; - parts[p].tmp=atan2(-ry, rx)/M_PI*360; + parts[p].tmp=atan2(-ry, (float)rx)/M_PI*360; parts[i].temp-=parts[i].tmp*2+parts[i].temp/5; // slight self-cooling if (fabs(sim->pv[y/CELL][x/CELL])!=0.0f) { |
